Search found 15 matches

Search found 15 matches • Page 1 of 1
by byraul
Sat Jun 02, 2007 1:15 am
Forum: Finished Artwork
Topic: First indigo render - Blender logo
Replies: 7
Views: 2664

thanks...
by byraul
Fri Jun 01, 2007 4:51 am
Forum: Finished Artwork
Topic: domino
Replies: 11
Views: 2826

oh... thanks a lot...
by byraul
Fri Jun 01, 2007 3:45 am
Forum: Finished Artwork
Topic: domino
Replies: 11
Views: 2826

the true about the colours is that i didn`t know how to convert hex RGB code to RGB vector... i`m creating manually the materials and i put 10 0 0 to for the orange circle and 0 0 10 for the blue circle... and this is the result... but for me looks nice...
by byraul
Fri Jun 01, 2007 2:59 am
Forum: Finished Artwork
Topic: domino
Replies: 11
Views: 2826

what about the light reflection from the right side? should i remove it in photoshop?
by byraul
Thu May 31, 2007 8:32 pm
Forum: Finished Artwork
Topic: domino
Replies: 11
Views: 2826

2000 samples/pixel are enough ?
by byraul
Thu May 31, 2007 8:16 pm
Forum: Finished Artwork
Topic: domino
Replies: 11
Views: 2826

domino

rendering for 30 hours on my ath64 3000+... full size 1280-1024
what do you think? i should continue rendering? or it isn`t worthwile?
by byraul
Thu May 31, 2007 1:19 am
Forum: Finished Artwork
Topic: First indigo render - Blender logo
Replies: 7
Views: 2664

absorbtion?
hmm... yes... a grey background should be fine...
by byraul
Wed May 30, 2007 8:08 pm
Forum: Finished Artwork
Topic: First indigo render - Blender logo
Replies: 7
Views: 2664

First indigo render - Blender logo

modeled in blender... rendered in indigo 8 ....
by byraul
Mon May 28, 2007 9:40 am
Forum: Off Topic
Topic: hex to rgb color
Replies: 7
Views: 3020

hmm.. why blender exporter is creating RGB colours with values <1 ? colour Sets the RGB reflectance (albedo). All components should be in the range [0, 1) Each component will be silently clamped to the range (after reverse gamma correction) [0, 0.9]. As of 0.7 test2, the RGB colour will be 'reverse ...
by byraul
Mon May 28, 2007 12:41 am
Forum: Off Topic
Topic: hex to rgb color
Replies: 7
Views: 3020

hex to rgb color

how can i convert a color from hex code (#ff00ff) to RGB vector?
by byraul
Wed May 23, 2007 8:46 am
Forum: Blender
Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
Replies: 32
Views: 22963

if you create something transparent... the exporter export only the medium.... you should create manually the material in the igs file...
i prefere to create myself the materials in the exported file...
by byraul
Tue May 22, 2007 3:51 am
Forum: Bugs and Requests
Topic: [wrong code] Indigo v0.8 Manual
Replies: 1
Views: 1042

[wrong code] Indigo v0.8 Manual

Page 36 in the example: <rectanglelight> <pos>0.0 0 1.9</pos> <width>0.2</width> <height>0.2</height> <spectrum> <peak> <peak_min>300</peak_min> <peak_width>550</peak_width> <base_value>0</base_value> <peak_value>200</peak_value> </peak> </spectrum> < efficiacy _scale> <power_drawn>100</power_drawn>...
by byraul
Tue May 22, 2007 12:04 am
Forum: Blender
Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
Replies: 32
Views: 22963

tnx for the quick reply...
but how can i render textures?
by byraul
Mon May 21, 2007 11:09 pm
Forum: Blender
Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
Replies: 32
Views: 22963

SceneLoaderExcep: Rotation matrix must be orthogonal (In element 'rotation', around line 277, column 9)
by byraul
Mon May 21, 2007 11:05 am
Forum: Blender
Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
Replies: 32
Views: 22963

the script have some errors at materials that have name with "." (e.g: Material.001). The script thinks that the Material and 001 are 2 materials blended... Another bug... dont know why... Indigo Export - Saving to D:\3D work\blender.igs Traceback (most recent call last): File "<string>", line 769, ...
Search found 15 matches • Page 1 of 1