Search found 15 matches
- Sat Jun 02, 2007 1:15 am
- Forum: Finished Artwork
- Topic: First indigo render - Blender logo
- Replies: 7
- Views: 2664
- Fri Jun 01, 2007 4:51 am
- Forum: Finished Artwork
- Topic: domino
- Replies: 11
- Views: 2826
- Fri Jun 01, 2007 3:45 am
- Forum: Finished Artwork
- Topic: domino
- Replies: 11
- Views: 2826
- Fri Jun 01, 2007 2:59 am
- Forum: Finished Artwork
- Topic: domino
- Replies: 11
- Views: 2826
- Thu May 31, 2007 8:32 pm
- Forum: Finished Artwork
- Topic: domino
- Replies: 11
- Views: 2826
- Thu May 31, 2007 8:16 pm
- Forum: Finished Artwork
- Topic: domino
- Replies: 11
- Views: 2826
domino
rendering for 30 hours on my ath64 3000+... full size 1280-1024
what do you think? i should continue rendering? or it isn`t worthwile?
what do you think? i should continue rendering? or it isn`t worthwile?
- Thu May 31, 2007 1:19 am
- Forum: Finished Artwork
- Topic: First indigo render - Blender logo
- Replies: 7
- Views: 2664
- Wed May 30, 2007 8:08 pm
- Forum: Finished Artwork
- Topic: First indigo render - Blender logo
- Replies: 7
- Views: 2664
First indigo render - Blender logo
modeled in blender... rendered in indigo 8 ....
- Mon May 28, 2007 9:40 am
- Forum: Off Topic
- Topic: hex to rgb color
- Replies: 7
- Views: 3020
hmm.. why blender exporter is creating RGB colours with values <1 ? colour Sets the RGB reflectance (albedo). All components should be in the range [0, 1) Each component will be silently clamped to the range (after reverse gamma correction) [0, 0.9]. As of 0.7 test2, the RGB colour will be 'reverse ...
- Mon May 28, 2007 12:41 am
- Forum: Off Topic
- Topic: hex to rgb color
- Replies: 7
- Views: 3020
hex to rgb color
how can i convert a color from hex code (#ff00ff) to RGB vector?
- Wed May 23, 2007 8:46 am
- Forum: Blender
- Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
- Replies: 32
- Views: 22963
- Tue May 22, 2007 3:51 am
- Forum: Bugs and Requests
- Topic: [wrong code] Indigo v0.8 Manual
- Replies: 1
- Views: 1042
[wrong code] Indigo v0.8 Manual
Page 36 in the example: <rectanglelight> <pos>0.0 0 1.9</pos> <width>0.2</width> <height>0.2</height> <spectrum> <peak> <peak_min>300</peak_min> <peak_width>550</peak_width> <base_value>0</base_value> <peak_value>200</peak_value> </peak> </spectrum> < efficiacy _scale> <power_drawn>100</power_drawn>...
- Tue May 22, 2007 12:04 am
- Forum: Blender
- Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
- Replies: 32
- Views: 22963
- Mon May 21, 2007 11:09 pm
- Forum: Blender
- Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
- Replies: 32
- Views: 22963
- Mon May 21, 2007 11:05 am
- Forum: Blender
- Topic: Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
- Replies: 32
- Views: 22963
the script have some errors at materials that have name with "." (e.g: Material.001). The script thinks that the Material and 001 are 2 materials blended... Another bug... dont know why... Indigo Export - Saving to D:\3D work\blender.igs Traceback (most recent call last): File "<string>", line 769, ...