I'm also going to buy a new graphic card specifically for Indigo.
So I have a question: is there any specific advantage in the CUDA implementation and optimization over OpenCL?
Basically, are high end AMD/ATI graphics cards a viable option, or do we need NVidia because of CUDA?
Thanks,
Search found 6 matches
- Sun Nov 04, 2012 4:04 am
- Forum: Indigo Help
- Topic: [repost] Need advice about GPU choice.
- Replies: 17
- Views: 18601
- Sun Nov 04, 2012 4:01 am
- Forum: Indigo Help
- Topic: GPU and emissive materials
- Replies: 10
- Views: 4216
Re: GPU and emissive materials
Short answer: because i'm an engineer, not an artist. :wink: Longer answer: my scene is simple, but it's procedurally generated and i need full control on the dimension and positions of my objects. While sort on topic: are there any plans to support CSG in future releases? CSG is great to generate p...
- Sat Nov 03, 2012 6:37 am
- Forum: Indigo Help
- Topic: GPU and emissive materials
- Replies: 10
- Views: 4216
Re: GPU and emissive materials
Haha, no there isn't any relevant exporter, I scripted the scene by hand in XML. 
- Sat Nov 03, 2012 3:55 am
- Forum: Indigo Help
- Topic: [repost] Need advice about GPU choice.
- Replies: 17
- Views: 18601
Re: [repost] Need advice about GPU choice.
While on this topic: is there any specific advantage in using NVidia GPUs? Like Indigo for CUDA being more optimized than OpenCL? Otherwise I was thinking to get a good AMD card like a Radeon HD 7970, since several tests have shown them to be faster than NVidia's direct competitors, in OpenCL based ...
- Sat Nov 03, 2012 1:56 am
- Forum: Indigo Help
- Topic: GPU and emissive materials
- Replies: 10
- Views: 4216
Re: GPU and emissive materials
Yes, that was exactly the problem, thank you! 
- Fri Nov 02, 2012 11:52 pm
- Forum: Indigo Help
- Topic: GPU and emissive materials
- Replies: 10
- Views: 4216
GPU and emissive materials
Hi, I've noticed that if i enable GPU rendering (OpenCL), emissive materials (which i use as light sources) are not rendered. They still light up the scene though, just the emissive objects themselves are invisible. If i use the same Path algorithm, but running on the CPU, then the scene is identica...