Search found 6 matches

Search found 6 matches • Page 1 of 1
by Pipperox
Sun Nov 04, 2012 4:04 am
Forum: Indigo Help
Topic: [repost] Need advice about GPU choice.
Replies: 17
Views: 18601

Re: [repost] Need advice about GPU choice.

I'm also going to buy a new graphic card specifically for Indigo.

So I have a question: is there any specific advantage in the CUDA implementation and optimization over OpenCL?

Basically, are high end AMD/ATI graphics cards a viable option, or do we need NVidia because of CUDA?
Thanks,
by Pipperox
Sun Nov 04, 2012 4:01 am
Forum: Indigo Help
Topic: GPU and emissive materials
Replies: 10
Views: 4216

Re: GPU and emissive materials

Short answer: because i'm an engineer, not an artist. :wink: Longer answer: my scene is simple, but it's procedurally generated and i need full control on the dimension and positions of my objects. While sort on topic: are there any plans to support CSG in future releases? CSG is great to generate p...
by Pipperox
Sat Nov 03, 2012 6:37 am
Forum: Indigo Help
Topic: GPU and emissive materials
Replies: 10
Views: 4216

Re: GPU and emissive materials

Haha, no there isn't any relevant exporter, I scripted the scene by hand in XML. :P
by Pipperox
Sat Nov 03, 2012 3:55 am
Forum: Indigo Help
Topic: [repost] Need advice about GPU choice.
Replies: 17
Views: 18601

Re: [repost] Need advice about GPU choice.

While on this topic: is there any specific advantage in using NVidia GPUs? Like Indigo for CUDA being more optimized than OpenCL? Otherwise I was thinking to get a good AMD card like a Radeon HD 7970, since several tests have shown them to be faster than NVidia's direct competitors, in OpenCL based ...
by Pipperox
Sat Nov 03, 2012 1:56 am
Forum: Indigo Help
Topic: GPU and emissive materials
Replies: 10
Views: 4216

Re: GPU and emissive materials

Yes, that was exactly the problem, thank you! :wink:
by Pipperox
Fri Nov 02, 2012 11:52 pm
Forum: Indigo Help
Topic: GPU and emissive materials
Replies: 10
Views: 4216

GPU and emissive materials

Hi, I've noticed that if i enable GPU rendering (OpenCL), emissive materials (which i use as light sources) are not rendered. They still light up the scene though, just the emissive objects themselves are invisible. If i use the same Path algorithm, but running on the CPU, then the scene is identica...
Search found 6 matches • Page 1 of 1