Search found 3 matches

Search found 3 matches • Page 1 of 1
by Chaosfissure
Tue Nov 06, 2012 6:13 am
Forum: Bugs and Requests
Topic: Bug: Queued Rendering Halt Settings
Replies: 0
Views: 8495

Bug: Queued Rendering Halt Settings

Probably a lolsy low-importance bug, or me assuming Indigo would work in a different way than it actually does. When I set up a queued rendering [in this case, 420 frames for a short animation], it pulls the time needed to render from the exported frame. While that is fine, the frame-based settings ...
by Chaosfissure
Thu Jun 14, 2012 12:44 pm
Forum: Blender
Topic: Scene scaling?
Replies: 5
Views: 3654

Re: Scene scaling?

There is going to be a significant amount of glass in the final rendering(s); what would I need to do to ensure that the glass properties work correctly? I've only recently figured out where Blender does UV mapping, so I suppose it'll take a while for me to get comfortable with using it. Thanks for ...
by Chaosfissure
Thu Jun 14, 2012 9:13 am
Forum: Blender
Topic: Scene scaling?
Replies: 5
Views: 3654

Scene scaling?

Sorry to ask what probably is an incredibly basic question, however I'm unable to figure out how to change the scale of a scene (or alternatively, materials) so that it works better with texture-mapped materials. As many of the materials rely on a metric for size (for instance, the ceramic tiles are...
Search found 3 matches • Page 1 of 1