Search found 3 matches
- Tue Nov 06, 2012 6:13 am
- Forum: Bugs and Requests
- Topic: Bug: Queued Rendering Halt Settings
- Replies: 0
- Views: 8495
Bug: Queued Rendering Halt Settings
Probably a lolsy low-importance bug, or me assuming Indigo would work in a different way than it actually does. When I set up a queued rendering [in this case, 420 frames for a short animation], it pulls the time needed to render from the exported frame. While that is fine, the frame-based settings ...
- Thu Jun 14, 2012 12:44 pm
- Forum: Blender
- Topic: Scene scaling?
- Replies: 5
- Views: 3654
Re: Scene scaling?
There is going to be a significant amount of glass in the final rendering(s); what would I need to do to ensure that the glass properties work correctly? I've only recently figured out where Blender does UV mapping, so I suppose it'll take a while for me to get comfortable with using it. Thanks for ...
- Thu Jun 14, 2012 9:13 am
- Forum: Blender
- Topic: Scene scaling?
- Replies: 5
- Views: 3654
Scene scaling?
Sorry to ask what probably is an incredibly basic question, however I'm unable to figure out how to change the scale of a scene (or alternatively, materials) so that it works better with texture-mapped materials. As many of the materials rely on a metric for size (for instance, the ceramic tiles are...