Search found 3 matches
- Tue May 15, 2012 10:03 pm
- Forum: Other Exporters
- Topic: Exporter for Eyeshot from Devdept
- Replies: 3
- Views: 33836
Re: Exporter for Eyeshot from Devdept
Solved! :D It really makes sense to know about vectors when working with them :-) Solution: Target is a point. Location is a point. Forwards is a Vector. This is my function in C# private void getForwards(Point3D Target, Point3D Location) { Forwards.X = (float)(Target.X - Location.X); Forwards.Y = (...
- Tue May 15, 2012 9:05 pm
- Forum: Other Exporters
- Topic: Exporter for Eyeshot from Devdept
- Replies: 3
- Views: 33836
Re: Exporter for Eyeshot from Devdept
Hi fused,
thank's al lot for your help. Still need some finetuning on my side, but looks
much better now. I realised, that I have to dive much deeper into the world
of vectors and matrices.
Kind regards,
Heinz
thank's al lot for your help. Still need some finetuning on my side, but looks
much better now. I realised, that I have to dive much deeper into the world
of vectors and matrices.
Kind regards,
Heinz
- Mon May 14, 2012 11:08 pm
- Forum: Other Exporters
- Topic: Exporter for Eyeshot from Devdept
- Replies: 3
- Views: 33836
Exporter for Eyeshot from Devdept
Hello, I am currently working on an XML exporter for Eyeshot. www.devdept.com Now I have a question regarding the camera properties. In Eyeshot there are the following camera parameters: AngelOfView - Gets the camera vertical angle of view (in degrees) Distance - gets or sets the distance between ca...