I cant seem to get the current version of the app to work. Has anybody had any luck converting .nk data to rgb?
Thanks!
-Michael
Search found 5 matches
- Wed Aug 01, 2012 9:18 am
- Forum: Indigo General Stuff
- Topic: Converting your RGB colour To NK
- Replies: 54
- Views: 44856
- Fri Mar 30, 2012 4:29 am
- Forum: Indigo General Stuff
- Topic: Voronoi ISL Shader
- Replies: 86
- Views: 61584
Re: Voronoi ISL Shader
Etienne-
Any luck digging out the code?
Thanks!
-Michael
Any luck digging out the code?
Thanks!
-Michael
- Fri Mar 23, 2012 5:53 am
- Forum: Indigo General Stuff
- Topic: Voronoi ISL Shader
- Replies: 86
- Views: 61584
Re: Voronoi ISL Shader
Im actually working on a map for 3ds max. By solid procedural i mean a map that takes a XYZ input vs UV and computed the value in 3d space. I gather yours is in UV space?
Yeah computing the boundaries is a trick but it should be doable.
-Michael
Yeah computing the boundaries is a trick but it should be doable.
-Michael
- Fri Mar 23, 2012 4:29 am
- Forum: Indigo General Stuff
- Topic: Voronoi ISL Shader
- Replies: 86
- Views: 61584
Re: Voronoi ISL Shader
Etienne- Id love to see the codes for sure. I'm wondering if it can be made into a 3d solid procedural? It sounds like if I already have a voronoi function I need to check the point to be shaded against all the edges and do a soft min, if I understand correctly? Id love to see what that might look l...
- Mon Mar 19, 2012 2:03 pm
- Forum: Indigo General Stuff
- Topic: Voronoi ISL Shader
- Replies: 86
- Views: 61584
Re: Voronoi ISL Shader
Etienne- Im working on a voronoi map as well and wondering if you would be willing to share how you are getting the rounded corners on your stones. Ive been playing with any number of combinations of the feature points but have yet to figure out how you achieve the rounded appearance. Any help would...