Search found 126 matches
- Sun Dec 25, 2011 1:51 am
- Forum: Off Topic
- Topic: Blender Open Movie Project - Codename Mango
- Replies: 2
- Views: 11527
Re: Blender Open Movie Project - Codename Mango
Yeah, the live action/VFX results are gonna be pretty interesting to follow on this one
		- Thu Dec 01, 2011 11:24 am
- Forum: 3D Studio MAX
- Topic: Announcing IndigoMax
- Replies: 36
- Views: 112283
Re: Announcing IndigoMax
Now, that's what I'm talking about
Integrated renderer and faster workflow
Ok now five exporters left
		Integrated renderer and faster workflow
Ok now five exporters left

- Mon Nov 07, 2011 8:23 am
- Forum: Indigo General Stuff
- Topic: HDR 2 EXR + some HDR sites
- Replies: 52
- Views: 659901
- Mon Oct 10, 2011 9:50 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2751546
Re: Simple Renderings Thread
nah the book seems to float over the couch in f3_living_room.jpgAndy Andreev wrote:DCM your stuff is........ perfect actually

- Mon Oct 10, 2011 9:19 am
- Forum: SketchUp
- Topic: Material not loaded
- Replies: 17
- Views: 12389
Re: Material not loaded
 Can this wget.exe from the site you reference be trusted?. Well I think so It's one of the mirror listed on a page from gnu.org, which is quite a well-known site wget is also quite common actually But you should indeed install the version that includes wget as CTZn said (he probably meant the oppos...
		- Mon Oct 10, 2011 3:04 am
- Forum: SketchUp
- Topic: Material not loaded
- Replies: 17
- Views: 12389
Re: Material not loaded
Yea Glare should support developers a bit more I agree...
About wget did you try manually with this one already?
http://users.ugent.be/~bpuype/wget/
		About wget did you try manually with this one already?
http://users.ugent.be/~bpuype/wget/
- Tue Sep 27, 2011 11:54 am
- Forum: 3D Studio MAX
- Topic: Guaranteed crash on exporting animations
- Replies: 7
- Views: 22394
Re: Guaranteed crash on exporting animations
Well I have to say, I'm mostly finding myself using vray  these days when it comes to commercial production.
  these days when it comes to commercial production.
Not speaking of plugins issues, having a fully integrated renderer in the host application (without export times and "surprises") is a huge time saver as far as I'm concerned.
		 these days when it comes to commercial production.
  these days when it comes to commercial production.Not speaking of plugins issues, having a fully integrated renderer in the host application (without export times and "surprises") is a huge time saver as far as I'm concerned.
- Sat Sep 03, 2011 5:04 am
- Forum: Off Topic
- Topic: WebGL Path Tracing
- Replies: 3
- Views: 9769
Re: MtI 3.x
Switch nodes work out of the box with Vray...
		Re: MtI 3.x
Okay here is the file with the spheres, I applied some procedural stuff here, but I'll be using file textures. If you manage to get it working "connected to a material directly" (not sure what you're talking about?) please send me the scene too ;) So here is what I get in Maya [attachment=1]switchMa...
		Re: MtI 3.x
Oh I noticed the extra options there! I tried the three checkboxes, but the result is the same There's a "tripleShadingSwitch" file that gets baked apparently, but it renders out grey (the default switch color) (those are multi-materials objects) I just tried with 3 base spheres, but in that case th...
		Re: MtI 3.x
Hey there how's summer goin CT? Just installed last version on Maya 2010 I had a small error (or was it a warning) at install, I think it was actually after the install, when you initialize it. Apparently the error text lost its way to my clipboard, but it was about indigo's folder and a procedure i...
		- Tue Aug 02, 2011 1:06 pm
- Forum: Off Topic
- Topic: Solid motion
- Replies: 2
- Views: 9671
Solid motion
Following my post about cinemagraphs , here is another "motion against stillness" technique I just came across. http://www2.hku.nl/~joost1/Oogst3D/3DHI/SolidMotion/SolidMotion%20O%20-%20high.jpg http://joostdevblog.blogspot.com/2011/07/solid-motion.html This is from the blog of Joost van Dongen, cre...
		- Wed Jul 20, 2011 6:31 am
- Forum: Off Topic
- Topic: NOX Renderer
- Replies: 22
- Views: 43577
Re: NOX Renderer
I heard about plenoptics before, but this web demo is awesome 
		
- Wed Jul 20, 2011 1:15 am
- Forum: Off Topic
- Topic: NOX Renderer
- Replies: 22
- Views: 43577
Re: NOX Renderer
Yeah I read you could set up the DOF after the render in postpro
Totally want that for Indigo
		Totally want that for Indigo

 
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