Search found 24 matches

Search found 24 matches
by Googog Mogog
Mon Dec 26, 2011 2:15 am
Forum: Bugs and Requests
Topic: Indigo Live for 3ds Max
Replies: 2
Views: 2652

Re: Indigo Live for 3ds Max

Zom-B wrote:you should check the right subforum dude: http://www.indigorenderer.com/forum/vie ... =9&t=11300
sorry my mistake!
by Googog Mogog
Sun Dec 25, 2011 11:15 pm
Forum: Bugs and Requests
Topic: Indigo Live for 3ds Max
Replies: 2
Views: 2652

Indigo Live for 3ds Max

hello once again!

Octane render fully integrated into 3ds Max just like Vray.

Fryrender and Arion render are next.

Any chance for Indigo to be LIVE?
by Googog Mogog
Wed Nov 23, 2011 3:22 am
Forum: Bugs and Requests
Topic: GPU+CPU support for Bi-directional mode
Replies: 21
Views: 16065

Re: GPU+CPU support for Bi-directional mode

As for "true light simulation", if we restrict ourselves to Classical Geometric Optics (no quantum phenomena, no interference etc.), then Indigo is pretty much correct. Thanks for the link i dont read that before. This classical Observation is nearly same as my own observation. However there is one...
by Googog Mogog
Wed Nov 23, 2011 3:02 am
Forum: Bugs and Requests
Topic: GPU+CPU support for Bi-directional mode
Replies: 21
Views: 16065

Re: GPU+CPU support for Bi-directional mode

Googog, With all due respect to your observations, please educate yourself before posting! There are people that would somewhat disagree with what you observe as the real world behavior of light. Such are for example Richard Feynman who has received a nobel price for his work in the area of Quantum...
by Googog Mogog
Tue Nov 22, 2011 5:40 am
Forum: Bugs and Requests
Topic: GPU+CPU support for Bi-directional mode
Replies: 21
Views: 16065

Re: GPU+CPU support for Bi-directional mode

They also seem to think SPPM is unbiased :roll: Recently I made a joke-post on Reddit about how people (incorrectly) seem to think that anything with noise/randomisation is unbiased, which is applicable here: http://www.reddit.com/r/computergraphics/comments/k1mre/unbiased_ray_tracing_in_the_spirit...
by Googog Mogog
Tue Nov 22, 2011 5:07 am
Forum: Bugs and Requests
Topic: GPU+CPU support for Bi-directional mode
Replies: 21
Views: 16065

Re: GPU+CPU support for Bi-directional mode

Also i want invisible Light emitters features in Indigo render just like maxwell render :|
by Googog Mogog
Tue Nov 22, 2011 4:46 am
Forum: Bugs and Requests
Topic: GPU+CPU support for Bi-directional mode
Replies: 21
Views: 16065

Re: GPU+CPU support for Bi-directional mode

Zom-B wrote:Seems you mixed up here something, but I'm open for any proof: link?! :)
Hello,

As a prove here is the link for Lux Render 0.9 new features!

http://www.luxrender.net/wiki/New_in_0-9

I hope you will believe now "Nothing is impossible" :wink:
by Googog Mogog
Mon Nov 21, 2011 7:35 am
Forum: Bugs and Requests
Topic: GPU+CPU support for Bi-directional mode
Replies: 21
Views: 16065

GPU+CPU support for Bi-directional mode

Hello guys!

When we gonna have GPU accelerated bi-directional Path tracing support in Indigo render.

Because up coming Lux Render version 0.9 has support for GPU accelerated Bi-directional path tracing. :|
by Googog Mogog
Thu Jun 16, 2011 12:25 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.0 and Indigo RT
Replies: 122
Views: 87292

Re: Indigo Renderer 3.0 and Indigo RT

Nice to here!

Good luck for the update.We are waiting for it. And yes please make update free also for trial users.
by Googog Mogog
Thu Jun 16, 2011 2:04 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.0 and Indigo RT
Replies: 122
Views: 87292

Re: Indigo Renderer 3.0 and Indigo RT

Question is why not support other rendering modes with GPU+CPU? Thats not a "choice" of the Glare devs, but simply a technical limitation atm. Doing MLT on the GPU is "State-of-the-Art" at the moment and only available in experimental branches of some render engines around. Its simply not robust en...
by Googog Mogog
Thu Jun 16, 2011 12:55 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.0 and Indigo RT
Replies: 122
Views: 87292

Re: Indigo Renderer 3.0 and Indigo RT

I have done some tests with indigo 3.0 trial. And i like it very much. Question is why not support other rendering modes with GPU+CPU? Also path tracing really worked well with GPU+CPU. I have 1 image which takes 8 hrs to render on my pc in indigo 2.0. In indigo 3.0 it takes 5 hrs nice job! It has a...
by Googog Mogog
Thu Apr 21, 2011 10:23 pm
Forum: Materials
Topic: Glass Material with Low specular highlights
Replies: 13
Views: 8244

Re: Glass Material with Low specular highlights

Effect in the real pic clearly comes from the fact that the brown rusty color in on the inner side of the bottle. Outer surface is neater, only slightly bumpy. So to reach the effect, you need to combine two materials sharing the same medium. Here is my try which i was working on more then 5 days: ...
by Googog Mogog
Thu Apr 21, 2011 9:55 pm
Forum: Materials
Topic: Glass Material with Low specular highlights
Replies: 13
Views: 8244

Re: Glass Material with Low specular highlights

Effect in the real pic clearly comes from the fact that the brown rusty color in on the inner side of the bottle. Outer surface is neater, only slightly bumpy. So to reach the effect, you need to combine two materials sharing the same medium. Thanks but i know of other way to use your material and ...
by Googog Mogog
Thu Apr 21, 2011 6:18 am
Forum: Materials
Topic: Glass Material with Low specular highlights
Replies: 13
Views: 8244

Re: Glass Material with Low specular highlights

This material is looking good but not as old as in real pic. Anyway thanks for that :D
by Googog Mogog
Fri Apr 15, 2011 3:07 am
Forum: Materials
Topic: Why Liquids render so dark inside glass with BidrPT
Replies: 6
Views: 4656

Re: Why Liquids render so dark inside glass with BidrPT

Zom-B wrote:
Googog Mogog wrote:My 3Ds Max space is set to CM by default should i change it to inches for my glass?
You have to do the math by your own mate, if your glass is 100cm tall then downsize it or switch to mm.
well thanks i did it already :)
Search found 24 matches