Search found 149 matches

Search found 149 matches
by burnin
Sun May 25, 2025 10:37 pm
Forum: Indigo General Stuff
Topic: Want Massive help and interest in the product?
Replies: 2
Views: 22209

Re: Want Massive help and interest in the product?

There are but just a few GPU/XPU predictive spectral render engine competitors: Octane, Maxwell & Maverick.
In this regard, since their conception, there really was no other as such.
True, hope dies last...
by burnin
Wed Mar 26, 2025 6:11 pm
Forum: Materials
Topic: Visiosun Classic glass / flutes glass
Replies: 12
Views: 19713

Re: Visiosun Classic glass / flutes glass

Sadly there's no specific 'Academy' like curriculum tutorial. So you'll have to do the studies yourself. You'll find some within Resources/Tutorials and check those under Skindigo section. Also, help yourself by going through the Indigo Manual . You could also ask, if any proficient Skindigo user he...
by burnin
Mon Mar 24, 2025 2:36 am
Forum: Materials
Topic: Visiosun Classic glass / flutes glass
Replies: 12
Views: 19713

Re: Visiosun Classic glass / flutes glass

@pixie
Those are photos, OP wants a tutorial ;)

@OP
Model the 'panel' and apply some from "Glass material library" for a starter
by burnin
Sun Jan 28, 2024 11:59 pm
Forum: Finished Artwork
Topic: Protoestudios
Replies: 67
Views: 447279

Re: Protoestudios

Congrats! Very good execution. Been following whole process and have a Q. (about theoretical side of the phenomena, since I'm also interested in this area). What, in your opinion makes an image "a synthetic photograph"? What or how do you consider specific biases having diminishing impact on such 'p...
by burnin
Wed Jan 10, 2024 11:58 pm
Forum: Blender
Topic: Blendigo 4.5.0
Replies: 4
Views: 121707

Re: Blendigo 4.5.0

Any plans to update for Blender 4.0.x compliance?
by burnin
Thu Sep 21, 2023 9:40 pm
Forum: Off Topic
Topic: Did Epic games buy Path Tracer from Glare?!
Replies: 7
Views: 99945

Re: Did Epic games buy Path Tracer from Glare?!

About OP, I can only concur on lack of updates and bugfixes, especially on side of plugins... anyways. What's origin of UE's Path tracer? I've read somewhere (UE's Discord or Forums) it was work of former Maxwell~Render developer (?). Otherwise, I find this UE's PT somewhat 'far' from Indigo's or ev...
by burnin
Sat Jan 14, 2023 12:37 am
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 33
Views: 155812

Re: Blendigo 4.2.2

Check github repo. Latest version there is 4.4.1 (from Dec. 29. 2022)
https://github.com/glaretechnologies/bl ... /tag/4.4.1
Can also open 'New Issue' there.
by burnin
Fri Feb 04, 2022 9:41 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.6.0 Beta Release
Replies: 65
Views: 343971

Re: Indigo Renderer 4.6.0 Beta Release

If you're operating in extremes (far from 0, 0, 0 XYZ or with XL values, it could be FP precision. Especially on GPU, since it's computationally less precise...
Note: it's better having your scene centered, or sometimes just a bit off, using real world units & scale.
by burnin
Sun Jan 30, 2022 1:49 am
Forum: Materials
Topic: Official measured glass materials from Saint-Gobain
Replies: 8
Views: 32994

Re: Official measured glass materials from Saint-Gobain

Hi, these are all great for IRL studies and so is an engine, still standing strong in spite the of tides of time. For some time there's rising interest on the market & among CG artists/users in HQ products such as Planiclear, Vision-Lite and the likes (most, simply struggle to produce such visual pr...
by burnin
Sat Jan 22, 2022 10:16 pm
Forum: Blender
Topic: Blendigo not functional for Blender 2.93LTS and 3.0
Replies: 15
Views: 86830

Re: Blendigo not functional for Blender 2.93LTS and 3.0

W10, Blender 2.93.8 [LTS], Blendigo 4.3.3., here.

& What are your specs?
by burnin
Fri Jan 21, 2022 11:25 am
Forum: Blender
Topic: Blendigo not functional for Blender 2.93LTS and 3.0
Replies: 15
Views: 86830

Re: Blendigo not functional for Blender 2.93LTS and 3.0

Exporter works fine w/ 2.93LTS, but not in 3.0+ (Python API changed)
by burnin
Fri Jan 07, 2022 12:18 pm
Forum: Tutorials
Topic: Grass
Replies: 10
Views: 150798

Re: Le Grass

:D This is Now. Just render. (500 objects w/ 80 childs) Grass_hairsys.Scene.jpg Blender 2.93.3 LTS, Blendigo Exporter 4.3.3., Indigo Renderer 4.6 How did you manage this. And is it possible with the 3DS Exporter? As mentioned, with Blender & Blendigo exporter. Scene file is attached. :wink: About 3...
by burnin
Thu Oct 07, 2021 10:10 pm
Forum: Indigo General Stuff
Topic: Stains in denoised rendering
Replies: 6
Views: 48346

Re: Stains in denoised rendering

Oof, I see. Shit had hit the fan :lol: For sure, clamping is already fundamental part in every engine for past decade (+ some) & must be working, if not than it "renders" ;) OCL (GPUs) unfit for production. Such a thing should be noted & prioritized... Have you checked, if anything of what is sugges...
by burnin
Thu Oct 07, 2021 4:56 am
Forum: Indigo General Stuff
Topic: Stains in denoised rendering
Replies: 6
Views: 48346

Re: Stains in denoised rendering

Strange, I just checked and there's no such issue...

e.g.
Glass scene (mor4us_may_2017_compo.igs) Path OCL, clamp 10, optimize & denoise, halt @ 5s, GTX1070 & M5000.
by burnin
Thu Oct 07, 2021 12:00 am
Forum: Indigo General Stuff
Topic: Stains in denoised rendering
Replies: 6
Views: 48346

Re: Stains in denoised rendering

To both...

Fireflies - usual suspects.
Check "clamp contribution" to get rid of those & also render faster (less noise).
Search found 149 matches