There are but just a few GPU/XPU predictive spectral render engine competitors: Octane, Maxwell & Maverick.
In this regard, since their conception, there really was no other as such.
True, hope dies last...
Search found 149 matches
- Sun May 25, 2025 10:37 pm
- Forum: Indigo General Stuff
- Topic: Want Massive help and interest in the product?
- Replies: 2
- Views: 22209
- Wed Mar 26, 2025 6:11 pm
- Forum: Materials
- Topic: Visiosun Classic glass / flutes glass
- Replies: 12
- Views: 19713
Re: Visiosun Classic glass / flutes glass
Sadly there's no specific 'Academy' like curriculum tutorial. So you'll have to do the studies yourself. You'll find some within Resources/Tutorials and check those under Skindigo section. Also, help yourself by going through the Indigo Manual . You could also ask, if any proficient Skindigo user he...
- Mon Mar 24, 2025 2:36 am
- Forum: Materials
- Topic: Visiosun Classic glass / flutes glass
- Replies: 12
- Views: 19713
Re: Visiosun Classic glass / flutes glass
@pixie
Those are photos, OP wants a tutorial
@OP
Model the 'panel' and apply some from "Glass material library" for a starter
Those are photos, OP wants a tutorial

@OP
Model the 'panel' and apply some from "Glass material library" for a starter
- Sun Jan 28, 2024 11:59 pm
- Forum: Finished Artwork
- Topic: Protoestudios
- Replies: 67
- Views: 447279
Re: Protoestudios
Congrats! Very good execution. Been following whole process and have a Q. (about theoretical side of the phenomena, since I'm also interested in this area). What, in your opinion makes an image "a synthetic photograph"? What or how do you consider specific biases having diminishing impact on such 'p...
- Wed Jan 10, 2024 11:58 pm
- Forum: Blender
- Topic: Blendigo 4.5.0
- Replies: 4
- Views: 121707
Re: Blendigo 4.5.0
Any plans to update for Blender 4.0.x compliance?
- Thu Sep 21, 2023 9:40 pm
- Forum: Off Topic
- Topic: Did Epic games buy Path Tracer from Glare?!
- Replies: 7
- Views: 99945
Re: Did Epic games buy Path Tracer from Glare?!
About OP, I can only concur on lack of updates and bugfixes, especially on side of plugins... anyways. What's origin of UE's Path tracer? I've read somewhere (UE's Discord or Forums) it was work of former Maxwell~Render developer (?). Otherwise, I find this UE's PT somewhat 'far' from Indigo's or ev...
- Sat Jan 14, 2023 12:37 am
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 155812
Re: Blendigo 4.2.2
Check github repo. Latest version there is 4.4.1 (from Dec. 29. 2022)
https://github.com/glaretechnologies/bl ... /tag/4.4.1
Can also open 'New Issue' there.
https://github.com/glaretechnologies/bl ... /tag/4.4.1
Can also open 'New Issue' there.
- Fri Feb 04, 2022 9:41 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 343971
Re: Indigo Renderer 4.6.0 Beta Release
If you're operating in extremes (far from 0, 0, 0 XYZ or with XL values, it could be FP precision. Especially on GPU, since it's computationally less precise...
Note: it's better having your scene centered, or sometimes just a bit off, using real world units & scale.
Note: it's better having your scene centered, or sometimes just a bit off, using real world units & scale.
- Sun Jan 30, 2022 1:49 am
- Forum: Materials
- Topic: Official measured glass materials from Saint-Gobain
- Replies: 8
- Views: 32994
Re: Official measured glass materials from Saint-Gobain
Hi, these are all great for IRL studies and so is an engine, still standing strong in spite the of tides of time. For some time there's rising interest on the market & among CG artists/users in HQ products such as Planiclear, Vision-Lite and the likes (most, simply struggle to produce such visual pr...
- Sat Jan 22, 2022 10:16 pm
- Forum: Blender
- Topic: Blendigo not functional for Blender 2.93LTS and 3.0
- Replies: 15
- Views: 86830
Re: Blendigo not functional for Blender 2.93LTS and 3.0
W10, Blender 2.93.8 [LTS], Blendigo 4.3.3., here.
& What are your specs?
& What are your specs?
- Fri Jan 21, 2022 11:25 am
- Forum: Blender
- Topic: Blendigo not functional for Blender 2.93LTS and 3.0
- Replies: 15
- Views: 86830
Re: Blendigo not functional for Blender 2.93LTS and 3.0
Exporter works fine w/ 2.93LTS, but not in 3.0+ (Python API changed)
Re: Le Grass
:D This is Now. Just render. (500 objects w/ 80 childs) Grass_hairsys.Scene.jpg Blender 2.93.3 LTS, Blendigo Exporter 4.3.3., Indigo Renderer 4.6 How did you manage this. And is it possible with the 3DS Exporter? As mentioned, with Blender & Blendigo exporter. Scene file is attached. :wink: About 3...
- Thu Oct 07, 2021 10:10 pm
- Forum: Indigo General Stuff
- Topic: Stains in denoised rendering
- Replies: 6
- Views: 48346
Re: Stains in denoised rendering
Oof, I see. Shit had hit the fan :lol: For sure, clamping is already fundamental part in every engine for past decade (+ some) & must be working, if not than it "renders" ;) OCL (GPUs) unfit for production. Such a thing should be noted & prioritized... Have you checked, if anything of what is sugges...
- Thu Oct 07, 2021 4:56 am
- Forum: Indigo General Stuff
- Topic: Stains in denoised rendering
- Replies: 6
- Views: 48346
Re: Stains in denoised rendering
Strange, I just checked and there's no such issue...
e.g.
Glass scene (mor4us_may_2017_compo.igs) Path OCL, clamp 10, optimize & denoise, halt @ 5s, GTX1070 & M5000.
e.g.
Glass scene (mor4us_may_2017_compo.igs) Path OCL, clamp 10, optimize & denoise, halt @ 5s, GTX1070 & M5000.
- Thu Oct 07, 2021 12:00 am
- Forum: Indigo General Stuff
- Topic: Stains in denoised rendering
- Replies: 6
- Views: 48346
Re: Stains in denoised rendering
To both...
Fireflies - usual suspects.
Check "clamp contribution" to get rid of those & also render faster (less noise).
Fireflies - usual suspects.
Check "clamp contribution" to get rid of those & also render faster (less noise).