16 Dec 2011
Recent progress in the CUDA ecosystem
Less than a week after my previous post about how "only OpenCL can expose massively parallel compute capabilities in a vendor-neutral way", NVIDIA open-sourced their CUDA compiler! Obviously they are intently watching this blog, and had to react to my nay-saying.
Jokes aside, this is a big move for
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9 Dec 2011
Recent progress in the OpenCL ecosystem
Recently AMD announced an increased focus on its Accelerated Parallel Processing SDK, promising more frequent updates tied to display driver releases on all platforms; AMD Product Manager for Compute Solutions Mark Ireton wrote on their developer blog, "[...] we will also be upgrading our OpenCL sol
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21 Oct 2011
Imaging pipeline improvements in Indigo 3.0.14
The imaging pipeline collectively refers to the sequence of processing steps which result in the final displayed image. This consists of tone mapping, white point correction, light layer processing and the image resizing from the super-sampled source data.
Previously this would require a number of a
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4 Oct 2011
Architectural interiors by dcm / Michal Timko
Architectural visualisation specialist Michal Timko, also known as dcm on the forum, is known for his stylish and realistic interior shots. Here are some of his latest works with Indigo Renderer, enjoy!
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21 May 2010
Announcing GPU acceleration for Indigo Renderer
Graphics processing units (GPUs) have come a long way since their inception, when they were used to accelerate basic rasterisation features in high-end CAD workstations. Through standards such as 3Dfx's Glide, and later Direct3D and OpenGL, the market for inexpensive consumer GPUs has bloomed into t
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