Returns the shading normal for the current surface point in world space.
Returns the current surface point in object space coordinates.
Returns the minimum of the cosines of the zenith angles of the incident and exitant vectors of a ray scattering off a surface.
Returns the maximum of the cosines of the zenith angles of the incident and exitant vectors of a ray scattering off a surface.
Returns the intrinsic coordinates for the intersected triangle.
Returns a unique integer identifier for the currently hit object.
Return the mean curvature at the current point.
Curvature shader controlling the material colour. Red = negative mean curvature, green/blue = positive mean curvature.