The Indigo environment settings can be set from the normal 3ds Max environment settings, allowing a choice of physically-based Sun/sky or environment map illumination in your scene.
For example, to create a Sun/sky environment, open the Environment Settings dialog (keyboard shortcut: 8) and select the Indigo SunSky option from the Indigo Renderer Maps list:
The Indigo Sun/sky and environment map settings are described in the following sections.
Indigo offers two Sun/sky models: either the classical Preetham Shirley Smits model, or the more accurate spectrally simulated model.
In this mode, an Indigo Texture (potentially in HDR) can be used as a background map to illuminate the scene. Usually latitude / longitude maps are saved in the compact .EXR format.
In this section we'll cover using environment maps to illuminate a scene.
In a simple scene with the background clearly visible, open the Environment settings (keyboard shortcut: 8 key) and add a new Indigo Environment map:
In the Indigo Environment map settings, create a new Indigo Texture map for the Image channel:
In the Indigo Texture map settings, the coordinates used should be set to "Environment (lat / long)" if you are using a normal HDR environment map:
This is for the usual latitude / longitude format environment maps, which look like this (example by Paul Debevec):
If we render this setup with a simple "teapot on a pedestal" scene, we get the following result: