Indigo Manual > Indigo for Blender

Interface

Blendigo's functionality is tightly integrated into Blender, so the Indigo camera settings are located in the normal Blender camera options, the Indigo material settings are located in the normal Blender material options, etc.

For the most part these Indigo settings correspond exactly to those documented in the corresponding manual section.

Indigo Manual > Indigo for Blender > Interface

Camera Settings

The settings in this section correspond exactly to the normal Indigo camera settings, which should be referred to for more information about the various options.

Indigo Manual > Indigo for Blender > Interface

Environment Settings

The settings in this section correspond exactly to the normal Indigo environment settings, which should be referred to for more information about the various options.

Indigo Manual > Indigo for Blender > Interface

Material Editor

The materials setting page is used to configure the materials in the scene.
Blendigo will try and convert your Blender materials to Indigo materials as far as possible – but you are recommend to use Blendigo's material editor for more accuracy and control of your Indigo materials.

  1. Blender material

    This is the name of the blender material you are editing. When you select a new object, the objects material will be selected in Blendigo – so just right click on an object in your scene to select it in Blendigo.

    Reset Reset to the original Blender material
    Export Export to an Indigo Material file (.IGM).
    Copy Copies the currently set Indigo material so you can copy it to another Blender material.
  2. Indigo Material

    See Material Types

  3. Material Channels

    See Material Attributes

Indigo Manual > Indigo for Blender > Interface

Mesh Subdivision

To use it you need to have blendigo open, then select a mesh in your scene and enable subdivision. Indigo subdivision works the same as the subsurf modifier available in Blender. It can be useful to use Indigo's built in subdivision because the models in Blender can have a low polygon count that are faster to work with – yet you still get a high quality render.
Subdivision in Indigo can also helpful for getting smooth results on objects that have displacement mapping.

See Mesh Subdivision

Indigo Manual > Indigo for Blender > Interface

Render Settings

Renderer settings are for controlling the inner workings of Indigo. Most Indigo users will not have to modify from the default Blendigo settings.

See Render Settings, Render Mode

Indigo Manual > Indigo for Blender > Interface

System Settings

System settings are for controlling the Indigo application. Most Indigo users will never have to modify from the default Blendigo settings.

See Render Settings, Network Rendering

Indigo Manual > Indigo for Blender > Interface

Tone mapping

Tone mapping is the process whereby the high dynamic range (HDR) image internally stored by Indigo is converted to a low dynamic range (LDR) image for display on a normal computer screen.

The settings in this section correspond exactly to the normal Indigo tone mapping settings, which should be referred to for more information about the various options.