Frosted Tinted Gr...
A slightly frosted glass. Based on Whaat's Tinted green glass material, but uses a glossy transp...
Silver rose cutout
Something like a laser-cut silver film, cut out in the pattern of a rose. The metal is silver.
Perforated Aluminium
A aluminium sheet with holes cut out of it. The hole pattern is constructed with a shader program.
Rippled Water
Uses a shader to create a rippled bump map. The shader could be applied to the displacement inst...
Ceramic with Meta...
A ceramic material with a red metallic glaze. Uses a texture map to give a bit of variation to t...
Black Plastic
Actually has a very slight non-zero albedo. Has a 0.1mm bump done with a shader to give a bit of...
Two colour car pa...
A modification of Pixie's material (http://www.indigorenderer.com/materials/materials/1103 ), wit...
Paint with scuffe...
Uses a shader based on the curvature of the mesh (plus some noise) to blend between two materials...
Coating with inte...
A coating over a metal material. A shader controls the thickness of the coating, giving interest...
Coated copper
A copper material with a coating. The coating could be an oxidation layer. Has interference and...
Leaf
Using the new double-sided thin material. Leaf textures are from here: http://www.cg.tuwien.a...
Random parquet
Uses ISL to randomly pick tiles from one of four images, then randomly rotates and mirrors the ti...
Recycled glass
Green recycled glass, as seen on wine bottles, carafes etc.. Uses ISL to add a fine bump to the ...
Dirty scratched m...
Uses a coating with some absorption to make the metal a bit darker, simulating the build up of of...
Denim
Oren-Nayar material with a little bit of bump. Texture from http://seamless-pixels.blogspot.co.uk/
Carbon Fibre with...
Based on Gallinette's carbon fibre material: http://www.indigorenderer.com/materials/materials/37...
Improved speckled...
Uses metal flakes consisting of a smooth metal material with randomly oriented normals. The flak...
Pearlescent car p...
A pearlescent paint - each individual flake has its own metal oxide coating - 4um thick, which gi...
Fast skin material
A reasonably realistic skin material, that uses sub-surface scattering (SSS). There are a coup...
Postion-based bum...
Uses an ISL shader for bump mapping. Uses the object-space position for the input to fbm(). Thi...
Object id random ...
Uses Indigo Shader Language (ISL) to generate a random colour for each object that the material i...
Object id random ...
Uses the objectId function from Indigo Shader Language (ISL) to randomly vary the colour of a tex...