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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>Car Paint - Deep Blue</name>
        <phong>
            <shared_shader_info>
                <param>
                    <real>
                        <name>BlendPower</name>
                        <description>BlendPower</description>
                        <min>0</min>
                        <max>10</max>
                        <value>0.55</value>
                    </real>
                </param>
                <shader>
                    <![CDATA[]]>
</shader>
            </shared_shader_info>
            <diffuse_albedo>
                <shader>
                    <param>
                        <colour3>
                            <name>C1</name>
                            <description>C1</description>
                            <value>1 0 0.00010718736302806064</value>
                        </colour3>
                    </param>
                    <param>
                        <colour3>
                            <name>C2</name>
                            <description>C2</description>
                            <value>0.1701383739709854 0.3203815519809723 1</value>
                        </colour3>
                    </param>
                    <shader>
                        <![CDATA[def eval(vec3 pos) vec3 :
	
	let
		paramC1 = paramC1()
		paramC2 = paramC2()
		m = maxCosTheta()
	
	in

   	lerp(
      paramC1, paramC2,
      pow(m, paramBlendPower())
    )]]>
</shader>
                </shader>
            </diffuse_albedo>
            <exponent>
                <constant>100000</constant>
            </exponent>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>1.25</ior>
            <nk_data />
        </phong>
    </material>
</scenedata>

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