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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>Car Paint - Deep Blue</name>
<phong>
<shared_shader_info>
<param>
<real>
<name>BlendPower</name>
<description>BlendPower</description>
<min>0</min>
<max>10</max>
<value>0.55</value>
</real>
</param>
<shader>
<![CDATA[]]>
</shader>
</shared_shader_info>
<diffuse_albedo>
<shader>
<param>
<colour3>
<name>C1</name>
<description>C1</description>
<value>1 0 0.00010718736302806064</value>
</colour3>
</param>
<param>
<colour3>
<name>C2</name>
<description>C2</description>
<value>0.1701383739709854 0.3203815519809723 1</value>
</colour3>
</param>
<shader>
<![CDATA[def eval(vec3 pos) vec3 :
let
paramC1 = paramC1()
paramC2 = paramC2()
m = maxCosTheta()
in
lerp(
paramC1, paramC2,
pow(m, paramBlendPower())
)]]>
</shader>
</shader>
</diffuse_albedo>
<exponent>
<constant>100000</constant>
</exponent>
<layer>0</layer>
<fresnel_scale>1</fresnel_scale>
<ior>1.25</ior>
<nk_data />
</phong>
</material>
</scenedata>