Other
Materials by category
Ceramic | 25 |
Gemstones | 26 |
Glass | 45 |
Leather | 12 |
Lights | 16 |
Liquids | 33 |
Metals | 68 |
Other | 109 |
Plastics | 42 |
Skin | 5 |
Special Paints | 31 |
Stone | 73 |
Textile | 45 |
Vegetation | 19 |
Wood | 96 |
Asphalt
Asphalt, blend of oren-nayar and phong, maps size 2048x2048, 6mm displacement. Note: 2mm displ...
Asphalt plain 3
Very smooth asphalt. 5K texture by Duron Automotive. Change to phong for a more wet look.
Checkerboard
This is a checkerboard material using a shader - no texture involved. change tiles and colors ...
Color changing BR...
Free to use for educational, research and non-profit purposes. © Copyright 2007 Mitsubishi Ele...
Corrugated Cardboard
Cardboard with some imperfections and dents. You'll probably want to scale down the material dep...
Cracked Lava
Based on a tilable lava texture created in Genetica Viewer, free for commercial use. The lava ...
Desert road (high...
A very large texture, 15K * 12K resolution. Use a phong material type for a more wet look.
Dry Mud
This is a dried mud terrain material. My materials will always use 1x1 maps, and be to the power ...
Fake ocean surface
This is a simple phong with high exponent and a decent normal map. Can be used for seas/oceans wh...
Fire Embers
Glowing embers for fireplaces and fires. Would also work well for the ends of cigarettes/cigars. ...
Floor Grating (Sh...
This material is meant for learning purposes. It contains only shaders (no textures). I modified...
Fog
A fog. Read the techniques manual to see how to use this material to make rays of light in a dust...
Indigo pigment - ...
A diffuse material based on data from http://e-conservation.org/issue-2/36-fors-spectral-database...
ISL texture wrap
an ISL based texture shader for objects that does not require UV unwrapping. Includes parameters ...
Ketchup
A blend between a high-exponent phong and a specular with heavy scattering and bumps using a fbm ...
Letchee
A letchee-like displaced material. Old work that I upload for archive, I'm not fully happy with ...
monochromatic crt
monochromatic display material, uses a separate texture for the scanlines and the image. Change '...
Object id random...
Uses the objectId function from Indigo Shader Language (ISL) to randomly vary UV coordinates, per...
Object id random ...
Uses Indigo Shader Language (ISL) to generate a random colour for each object that the material i...
Object id random ...
Uses the objectId function from Indigo Shader Language (ISL) to randomly vary the colour of a tex...
Old Wall
I've been working on materials and trying to get them as good as I can, so now that I'm content w...
Old White Wall
A simple white painted old wall. For the interior of an old house etc. 3m x 3m tileable sample.
Orange Candy
Mix between diffuse transmitter, phong and specular. Additionaly an bump and displacement map. It...
Pille Palle Kreis...
A simple 3d shader. Makes some interesting patterns. Updated with irregularity parameter.
Polkadot
Material inpired by https://www.shadertoy.com/view/4tscRM This is a polka dot material. You can ...
Postion-based bum...
Uses an ISL shader for bump mapping. Uses the object-space position for the input to fbm(). Thi...
Random Red Brick
Uses ISL by OnoSendai to Choose from one of 12 different brick textures, with corresponding bump ...
roughcast_1
Rough painted material for houses walls and urban furnitures. Full procedural material (albedo...
Snow
This is a test about snow material, I am not really sure about it. The first idea come from :h...
Snow Cover Rough
Snow shader using ISL and some fbm noise for bump and breakup. See the notes in the source code f...
Strawberry
This is the mat I used for my pastry image. It includes two tileable textures. You may want to tw...
Stripes
ISL shader to make periodic stripes with a given frequency and width, selecting between two colours.
Stucco
A stucco ISL shader that operates in the bump channel. Uses uv coordinates. Adjust the "Frequency...
Thick Smoke
The absorption setting for this material is quite high so that it would show up nicer in the prev...
Triplanar mapping
Triplanar image mapping shader for texturing objects without UV unwrapping. Best used with tiling...
Tru_textures_sand...
First Material for the library, Pebbles on wet sandy terrain or could also be used as concrete. ...
TV Screen - Illum...
This material uses an emission map for the TV image over top of a dark reflective phong material ...
Vantablack (Surre...
The blackest material in the world, as of 2015. Nothing to see here... oh my it's a trap !
White Render
An external render / plaster / stucco for buildings. Tiling sample approx 3 x 3m real world.
Woodchip wallpaper
A woodchip wallpaper material that doesn't use any textures. The wallpaper is fully precedural...