Beta group on hold
Beta group on hold
Hi guys,
An update - the beta test is on hold while we sort out the business end of Indigo. We hope to be back in business with new and better mac and windows versions within two weeks.
Ben
An update - the beta test is on hold while we sort out the business end of Indigo. We hope to be back in business with new and better mac and windows versions within two weeks.
Ben
- bmscmoreira
- Posts: 60
- Joined: Sun Feb 08, 2009 4:39 am
- Location: Portugal
We're going through the last stages of negotiation now - might be having celebratory drinks any day...
We've also been working on the licensing code for forthcoming commercial versions of Indigo, and working out what the limits for the free version will be, so that it is still useful to people who can't afford to pay.
We're using openssl public key signing to do licensing, and a little bit of hardware fingerprinting (just the mac address and cpu type of the computer) - and we'll have an online licensing system where you can regenerate your license key if you upgrade your computer.. This stuff won't be in the next build (I've got a few bugs to squash first) - but will be soon. It's been fun using the crypto libraries.
We've also been working on the licensing code for forthcoming commercial versions of Indigo, and working out what the limits for the free version will be, so that it is still useful to people who can't afford to pay.
We're using openssl public key signing to do licensing, and a little bit of hardware fingerprinting (just the mac address and cpu type of the computer) - and we'll have an online licensing system where you can regenerate your license key if you upgrade your computer.. This stuff won't be in the next build (I've got a few bugs to squash first) - but will be soon. It's been fun using the crypto libraries.
Hey Ben.
Great news!
About the licensing system with hardware fingerprints: what if i have two computers (workstation at home, laptop when im not at home - which is quite often)? would that require two licenses? Or would it be possible to generate and use multiple key at the same time?
Great news!
I think a free version with some limitations is a very good idea (arent/werent the vray guys doing the same?). i wonder whats with the exporter writers, tho... will they get a free full license?benn wrote:[...] and working out what the limits for the free version will be, so that it is still useful to people who can't afford to pay.
About the licensing system with hardware fingerprints: what if i have two computers (workstation at home, laptop when im not at home - which is quite often)? would that require two licenses? Or would it be possible to generate and use multiple key at the same time?
- bmscmoreira
- Posts: 60
- Joined: Sun Feb 08, 2009 4:39 am
- Location: Portugal
To be honest - the old way we did it - using wxLua, was really great, fast to develop with and quite robust. The main reason we're changing to qt is because it'll be easier to build a material editor with it (because we can talk to the c++ directly and not have to expose it to lua), and because qt is maybe a bit more mature.
Wxwidgets and wxlua are great though - I recommend them.
Wxwidgets and wxlua are great though - I recommend them.
One subtle thing that I really like in the screenshot is how it seems that you can now choose to save the render when you are happy with the spp or you simply want to show it off in it's early stages.. As opposed to the current setup which pretty much arbitrarily creates the PNG..
Are you guys planning support for saving the render to a jpeg? How about tackling the problem of huge amounts of ginormous IGS files being created over a relatively short period of time?
Are you guys planning support for saving the render to a jpeg? How about tackling the problem of huge amounts of ginormous IGS files being created over a relatively short period of time?
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