OnoSendai wrote:fused wrote:ya, what about obj format? i always tried to keep away from it, becaues of the size of the files when having really large meshs. (obj tends to be smaller, especially obtimized obj)
What about .obj format?
Is that irony, Ono, when you just atomized a pure child's (me) dream ?

Well obj can refere to multiple materials, maybe one ould hack that by evaluating one material (eg including texture)
when a grouping (g) statement occurs. Because i believe it's ok to redefine already defined faces, I mean appending
after the previous code should be ok. Dunno if that hack can really be implemented, but if yes then you can set as many textures than materials to a single face (within the same uv space off course).
I hope that makes sense at least...
fused wrote:It seems like there is a bug with the procedural code related to the uv coordinates.
That could be right, but are you sure the UVs are between 0 and 1 ? They can be higher in many cases, and maybe Indigo can't manage procs above the 1 coord ?