Indigo Renderer 4.0.46 Beta Release

General News and accouncements regarding the Indigo render engine
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pixie
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Re: Indigo Renderer 4.0.46 Beta Release

Post by pixie » Fri Nov 25, 2016 8:33 pm

Sroka8888 wrote:So when Indigo on GPU will be Foreground alpha ,SSS, Light Layers will be awesome :D we wait for this :)
And an optimized material editor, definitly! :D

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Originalplan®
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Re: Indigo Renderer 4.0.46 Beta Release

Post by Originalplan® » Fri Nov 25, 2016 10:52 pm

+OpenVDB :)

PS: No hurry, tomorrow is fine to upload the ready product for us. :D
Last edited by Originalplan® on Sat Nov 26, 2016 4:38 am, edited 1 time in total.

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Oscar J » Fri Nov 25, 2016 11:40 pm

Sroka8888 wrote:So when Indigo on GPU will be Foreground alpha ,SSS, Light Layers will be awesome :D we wait for this :)

+ great idea is add some technical render pass

CLEAR DIFFUSE
Direct diffuse
Indirect diffuse

Direct specular
Indirect specular

Transparency

SSS

Double side with "backlight"

And all Light layers to seperate aovs

!!! one step to using this in projects
because quality of render is awesome and everyone in Platige say that filmic LUT is nice :)

+ add render hairs and :D

+ and maybe better connections with other programs like Houdini or maya ( cinema is +++ but no all use them)

I hope i some day use Indigo in some commercial projects .


And the best ... NOW i use Indigo to prelight some scene in projects !!!! its so fast than i can setupt with technical art director light 7x faster than ex.Arnold
Very good suggestions IMO.

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Originalplan® » Sat Nov 26, 2016 4:35 am

[BUG]=Level:?
Getting an error when trying to save materials from ver4 to be compatible with ver3.
Yet saving the same mat for ver4 works perfect.

SIDE NOTE: Had several crashes today, with just simple Mat edits when changeing preview objects in the preview. It has something to do with the material input maps...i worked today on a more complex material and i had almost all inputs filled. Only the Material Preview window was running. But Indigo crashed 3x times.
Attachments
Screen Shot 2016-11-25 at 17.26.42.png

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Oscar J
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Re: Indigo Renderer 4.0.46 Beta Release

Post by Oscar J » Sat Nov 26, 2016 4:55 am

That is not a bug, it's intended behaviour I think. Since Indigo 4 uses roughness now instead of exponent, you need a new texture in the roughness slot for the material to look the same.

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Originalplan® » Sat Nov 26, 2016 5:00 am

Oscar J wrote:That is not a bug, it's intended behaviour I think. Since Indigo 4 uses roughness now instead of exponent, you need a new texture in the roughness slot for the material to look the same.
I had a texture in the Mat slot in.
Not sure whats up if it's suppose to do this then Ok.

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Oscar J » Sat Nov 26, 2016 5:06 am

Originalplan® wrote:
Oscar J wrote:That is not a bug, it's intended behaviour I think. Since Indigo 4 uses roughness now instead of exponent, you need a new texture in the roughness slot for the material to look the same.
I had a texture in the Mat slot in.
Not sure whats up if it's suppose to do this then Ok.
You had a texture in the roughness slot right? Indigo can unfortunately not convert the material to v3 compatible if you have that. You could disable the texture and load a new one up in v3 though. :)

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Originalplan® » Sat Nov 26, 2016 5:33 am

Oscar J wrote:
Originalplan® wrote:
Oscar J wrote:That is not a bug, it's intended behaviour I think. Since Indigo 4 uses roughness now instead of exponent, you need a new texture in the roughness slot for the material to look the same.
I had a texture in the Mat slot in.
Not sure whats up if it's suppose to do this then Ok.
You had a texture in the roughness slot right? Indigo can unfortunately not convert the material to v3 compatible if you have that. You could disable the texture and load a new one up in v3 though. :)
Ok, makes sense. Thanks Oscar!

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Re: Indigo Renderer 4.0.46 Beta Release

Post by pixie » Sun Nov 27, 2016 8:22 am

Some discrepancies between CPU and GPU.
Scene
http://ge.tt/4MF2TOh2
Attachments
bugmodelgpu.jpg
GPU
bugmodel.jpg
CPU

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Originalplan® » Mon Nov 28, 2016 7:58 am

@pixie why are this so dark? It's part of the problem?

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Re: Indigo Renderer 4.0.46 Beta Release

Post by pixie » Mon Nov 28, 2016 9:00 am

Originalplan® wrote:@pixie why are this so dark? It's part of the problem?
no, it had to do with light setup, but i didn't remember it to be as dark... probably I stare too long and yesterday felt like it was lighter, for sure! :D it has to do mainly with the seat, and other illumination discrepancies

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Oscar J » Mon Nov 28, 2016 9:10 am

Your mesh looks to be quite low quality. Those are some kind of smoothing artifacts.

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Re: Indigo Renderer 4.0.46 Beta Release

Post by pixie » Mon Nov 28, 2016 9:40 am

Oscar J wrote:Your mesh looks to be quite low quality. Those are some kind of smoothing artifacts.
but not on cpu

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Re: Indigo Renderer 4.0.46 Beta Release

Post by Jaksi » Tue Dec 06, 2016 8:27 am

Create a smoothing option to object.( Standalone Indigo Renderer )
Attachments
IndigoMax_untitled.jpg
When the smoothing option?
4IndigoMax_untitled.jpg
I need Smooth
3IndigoMax_untitled.jpg
No smooth

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Re: Indigo Renderer 4.0.46 Beta Release

Post by FakeShamus » Tue Dec 06, 2016 2:46 pm

Jaksi wrote:Create a smoothing option to object.( Standalone Indigo Renderer )
use the "pick object" tool to select the object, then in the property editor window click the arrow next to "geometry" and then check "use shading normals"

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