A natural situation
Re: A natural situation
Sorry, just believed that dust could be a candidate for simulate with mie_cumulus. Thanks for the correction.
The new machine (a dual xenon E5 2620 v3) arrives tomorrow so I expected to post some mist in a forest this weekend.
The new machine (a dual xenon E5 2620 v3) arrives tomorrow so I expected to post some mist in a forest this weekend.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Desde hel Cielo de Barcin
Desde hel Cielo de Barcin
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: A natural situation

Re: A natural situation
Yes Oscar. From nothing to this
Contegufo is so easy as use a box that surrounds your scene and apply a specular material with IOR 1.0 and some minimum values of absorption and SSS. There is a basic fog in the material database. There are three phase function in use, uniform (light direction don´t affects the SSS), henyey greenstein (the light advances or tend to backwards determine by a value) or mie_cumulus that is for clouds, mist, vapour...
3000 samples/pixel and downscaled from 1920 to 1200 again. Extremely peak this time... but so beautiful.
In comfort with adobe lightroom and with a new monitor no more mistakes of color and darkness hope.
If someone wants I can end the process of the HD (maybe I do anyway
).

Contegufo is so easy as use a box that surrounds your scene and apply a specular material with IOR 1.0 and some minimum values of absorption and SSS. There is a basic fog in the material database. There are three phase function in use, uniform (light direction don´t affects the SSS), henyey greenstein (the light advances or tend to backwards determine by a value) or mie_cumulus that is for clouds, mist, vapour...
3000 samples/pixel and downscaled from 1920 to 1200 again. Extremely peak this time... but so beautiful.
In comfort with adobe lightroom and with a new monitor no more mistakes of color and darkness hope.
If someone wants I can end the process of the HD (maybe I do anyway

"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Desde hel Cielo de Barcin
Desde hel Cielo de Barcin
Re: A natural situation
very cool 

- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: A natural situation
We definately need a fast atmosphere / haze function...
This is so beautiful dude!
Cheers, zeiti
This is so beautiful dude!
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: A natural situation
Hi yonosoy
Thanks for the tip I will try to do some experiment!
Thanks for the tip I will try to do some experiment!
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: A natural situation
Nice!
Looking forward to the misty forest.
Looking forward to the misty forest.

Re: A natural situation
Working around with IES I realized that is not possible to simply apply the IES profile to the polygons of a bulb.
IES expetcs a simple polygonal plane. Almost here the light pattern of the IES is lighting from every polygon of the bulb with odd results.
Then I substitute some bulbs per polygons plane and the mie_cumulus phase per uniform and seems very correct. Next to come some mist in a forest
.
IES expetcs a simple polygonal plane. Almost here the light pattern of the IES is lighting from every polygon of the bulb with odd results.
Then I substitute some bulbs per polygons plane and the mie_cumulus phase per uniform and seems very correct. Next to come some mist in a forest

"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Desde hel Cielo de Barcin
Desde hel Cielo de Barcin
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: A natural situation
Wow, nice one! To make the room feel more cozy, I'd make the light sources warmer, increase the contrast slightly, and lower the centre of gravity for the lighting slightly by toning down those highlights in the ceiling. Something like this
Hope you don't mind.
Hope you don't mind.

Re: A natural situation
Nice Oscar! 

"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Desde hel Cielo de Barcin
Desde hel Cielo de Barcin
- Polinalkrimizei
- Posts: 643
- Joined: Sat May 02, 2009 6:59 am
Re: A natural situation
Looks like your new machine is finally there and kicking! Nice image!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: A natural situation
Yeah, that looks better!
An unfortunate side effect of using Blackbody for the emitter colour, is that the images colour balance sometimes can appear slightly green-ish (like parts of your wooden floor in your latest version). Can be fixed with the white point settings. 


Re: A natural situation
Hi yonosoy, picture special!!!!!
What is "mie_cumulus "?
Proprietary code?
Thank
What is "mie_cumulus "?
Proprietary code?
Thank
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
Re: A natural situation
No contegufo,...
mie_cumulus is the name that indigo gives to a possible way to calculate scattering; based in the theory of Gustav Mie about the behaviour of the light within little droplets.
Indigo can calculate SSS with three differents phase function (uniform, henyey_greenstein and mie_cumulus).
mie_cumulus is the name that indigo gives to a possible way to calculate scattering; based in the theory of Gustav Mie about the behaviour of the light within little droplets.
Indigo can calculate SSS with three differents phase function (uniform, henyey_greenstein and mie_cumulus).
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Desde hel Cielo de Barcin
Desde hel Cielo de Barcin
Re: A natural situation
Hi
I have the latest exporter for C4d and SketchUp + (Indigo 3.8.26) but not implemented "mie_cumulus".
?
I have the latest exporter for C4d and SketchUp + (Indigo 3.8.26) but not implemented "mie_cumulus".
?
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
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