M2I 0.612
Thanx mate!
edit: Quick question: Is the spectrum element
for meshlights fixed in this version? ;o))
edit 2: If you are not aware of it, try to export a meshlight
with the spectrum option and you'll get an I/O error that says that
the file for the geometry is not open ... Thanx for your time!
take care
psor
edit: Quick question: Is the spectrum element
for meshlights fixed in this version? ;o))
edit 2: If you are not aware of it, try to export a meshlight
with the spectrum option and you'll get an I/O error that says that
the file for the geometry is not open ... Thanx for your time!
take care
psor
Last edited by psor on Sun Jul 30, 2006 8:05 am, edited 1 time in total.
Thanx!
edit: Erm, ... ... a lil wish. Could you please make it possible
to save the Rendersettings too? You know Large Mutation, Max Mutation Size, ... etc.
And just a small glitch, if bidirectional is enabled you can
blend Russian Roulette out ...
btw. As far as Nick mentioned, your default settings are a bit off,
especialy the low settings for Russian Roulette. So you should use
Nicks default settings as M2I default. Like this ...:
Large Mutation: 0.4
Max Mutation Size 0.02
Russian Roulette: 0.7
And one more thing, ... if I want to render directly out of 3dsmax
I have to save the scenefile into indigo root and not the scene dir,
hmm ... not really what I need. I would also like to see an
option like the "Save Image as" option for the texture directory.
I don't want to have the textures for all projects in one folder.
Like this ...:
Path to Textures: projects/project1
... this would be translated into: textures/projects/project1
Well, ... no pressure, but I would like to see it if you have the time
to get something like this working.
Thanx U3Dreal!
take care
psor
edit: Erm, ... ... a lil wish. Could you please make it possible
to save the Rendersettings too? You know Large Mutation, Max Mutation Size, ... etc.
And just a small glitch, if bidirectional is enabled you can
blend Russian Roulette out ...
btw. As far as Nick mentioned, your default settings are a bit off,
especialy the low settings for Russian Roulette. So you should use
Nicks default settings as M2I default. Like this ...:
Large Mutation: 0.4
Max Mutation Size 0.02
Russian Roulette: 0.7
And one more thing, ... if I want to render directly out of 3dsmax
I have to save the scenefile into indigo root and not the scene dir,
hmm ... not really what I need. I would also like to see an
option like the "Save Image as" option for the texture directory.
I don't want to have the textures for all projects in one folder.
Like this ...:
Path to Textures: projects/project1
... this would be translated into: textures/projects/project1
Well, ... no pressure, but I would like to see it if you have the time
to get something like this working.
Thanx U3Dreal!
take care
psor
I'll have a look .. i never use spectrum for emitters..psor wrote:
edit 2: If you are not aware of it, try to export a meshlight
with the spectrum option and you'll get an I/O error that says that
the file for the geometry is not open ... Thanx for your time
EDIT FIXED... thanks psor...
cheers
u3dreal
Last edited by u3dreal on Sun Jul 30, 2006 11:29 am, edited 1 time in total.
Ahhhhhh .... pleaso no full path, it is the worst thing that you could use,u3dreal wrote:Hmm. concerning the folders...
the best thing would be indigo could use full path for textures and anything else.... i wait for that ...
just think about it.
Hmm, .... why is that?!u3dreal wrote: I'll have a look at the independent texture dir... but then you will have to create procedurals and HDRI dir as well in scenedir..
Cheers mate and have a nice weekend!u3dreal wrote: cheers
u3dreal
take care
psor
Erm, ... nope ... as far as I noticed Indigo is using its root dir as
root ... so everything has to start from it. You are doing this
already and it is all good for the textures.
Actual situation:
So now you export the textures to this path: textures/image.jpg
I would like to get an option where tha variable will be inserted into
the string like this:
value: projects/project1
output: textures/projects/project1/image.jpg
Thanx mate!
take care
psor
root ... so everything has to start from it. You are doing this
already and it is all good for the textures.
Actual situation:
Code: Select all
Indigo
-HDR
-Textures
I would like to get an option where tha variable will be inserted into
the string like this:
value: projects/project1
output: textures/projects/project1/image.jpg
Thanx mate!
take care
psor
At this point I'm doing this, because I have to do it. Since Indigo
is searching the textures in a subfolder. What I do know is to
put them into a subfolder and then run a 'search and replace'
on the .xml.
A lil bug I found in your exporter v0.61: If I disable the export
geometry option and try to export just the other stuff it is
doing nothing. ;o)
take care
psor
is searching the textures in a subfolder. What I do know is to
put them into a subfolder and then run a 'search and replace'
on the .xml.
A lil bug I found in your exporter v0.61: If I disable the export
geometry option and try to export just the other stuff it is
doing nothing. ;o)
take care
psor
Ahhhh, ... know I found what I meant for the 'Run Indigo' problem.
It looks like you are starting Indigo like this:
Indigo.exe file.xml
But you should use this instead:
Indigo scenes/file.xml
With other words. If I'm trying to save and run the file directly the
file isn't found because Indigo is looking in the root dir and not in
the scene dir. ;o)
Thanx for your hard work mate, what would a 3dsmax user without ya!
PS.: Gruesse aus Berlin nach Ulm. Schon wieder zu Hause? ;o)
take care
psor
It looks like you are starting Indigo like this:
Indigo.exe file.xml
But you should use this instead:
Indigo scenes/file.xml
With other words. If I'm trying to save and run the file directly the
file isn't found because Indigo is looking in the root dir and not in
the scene dir. ;o)
Thanx for your hard work mate, what would a 3dsmax user without ya!
PS.: Gruesse aus Berlin nach Ulm. Schon wieder zu Hause? ;o)
take care
psor
Regarding the bug I thought I've found. It is no bug, but your script is
not giving any feedback that it actually overwrites the files without
asking ... *LOOOL* Had to play a bit to find that out. Maybe
you should mention this in the readme, better to report in the
Status display that the export of the settings and materials has
been successful. ;o)
take care
psor
not giving any feedback that it actually overwrites the files without
asking ... *LOOOL* Had to play a bit to find that out. Maybe
you should mention this in the readme, better to report in the
Status display that the export of the settings and materials has
been successful. ;o)
take care
psor
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