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INDIGO Vs MAXWELL RENDER

Posted: Fri Nov 17, 2006 8:18 am
by filippo
A litle test between indigo and maxwell render, attaches real photo and the result of maxwell... and indigo result in 2 h.

Image
Image

Posted: Fri Nov 17, 2006 8:24 am
by Adam Guzowski
look nice :)
but definitely something is wrong with the colors or white balance

Posted: Fri Nov 17, 2006 9:21 am
by psor
Yes, looks good! I guess the gamma of the colors is not reversed, you could
use a texture as workaround or reverse the gamma by hand. And I agree
with Adam the whitebalance should be changed too, I can see alot off red there. ;o)


takecare
psor

corretcion

Posted: Fri Nov 17, 2006 11:38 pm
by filippo
I have correct che color in the material....Image

Posted: Fri Nov 17, 2006 11:58 pm
by psor
Thanx filippo, now it's looking much better! :D ;)


take care
psor

Posted: Sat Nov 18, 2006 12:07 am
by Adam Guzowski
Yeah!
That looks a much way better :)

Can You share with us this scene ? Maybe we could do some rendering time tests and show the results ?
he?

BTW: at your face maxwell :twisted:

new

Posted: Sat Nov 18, 2006 4:37 am
by filippo
I must correct the green color.... I wil to publish the file, but I don't know do it.you excuse my English

Posted: Sat Nov 18, 2006 5:17 am
by Kojack
maxwell have cool real glow from light. it is possible add glow to indigo, Nick? I think it is hard, but would be great. Indigo have too much roughnes edges(the same in Blender renderer...)

regards,
Raphael

sry for english :oops:

Posted: Mon Nov 20, 2006 2:54 am
by nixite
But, unfortunatly, only the photo contain nice hard black edges of cube...

Posted: Mon Nov 20, 2006 3:00 am
by OnoSendai
The glow (bloom) is pretty easy, just takes a while to process.
Will add it in someday :)

Posted: Fri Nov 24, 2006 12:10 am
by Adam Guzowski
here is my test.
I buit the sceny by my own (yuupi) trying to make the proportions looks like in the photo.

It took 19 minutes to render it and mutations_per_sec: 48197.42089

http://img96.imageshack.us/my.php?image ... boxkq8.png

_AG

glare effect

Posted: Fri Nov 24, 2006 5:46 am
by filippo
How do you do the glare effect?
come hai realizzato l'effetto glare?
ciao filippo

Posted: Fri Nov 24, 2006 7:45 am
by Adam Guzowski
there is no glare effect :) just light glance on back wall.

I just take care of proper modeling. This kind of light bulb isn't a typical cylinder but 3 small "U-type" cylinders.

_AG

Posted: Sat Nov 25, 2006 2:46 am
by OnoSendai
1st decent cut of glare has been coded in.
Next release we should be able to do this scene as well as maxwell :)

Posted: Sat Nov 25, 2006 3:04 am
by arneoog
YESS! :D
I have been wanting glare since I found indigo seven months ago :P