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Good news everyone..

Posted: Mon Nov 13, 2006 3:53 am
by u3dreal
Ok now that i had the chance to chat with Nick...

exporting will be much faster .. i managed to get textures working with
3ds export... so now we can use full 3ds export which is much much faster....there are still some issues with resetting trans form before exporting to 3ds as in some cases ,especially imported objects form other 3ds packcges the transform is wrong and the 3ds export will be wrong as well---- so thats it along with some other improvements
this will be the new update...soooon.

cheers

u3dreal ;)

Posted: Mon Nov 13, 2006 11:33 am
by afecelis
cool news! but also take into account the 64k vertex limit the 3ds format has got, so scenes can't be too complex. 3ds is the original format created by 3dstudio (DOS days) and still remains having the limitations of those days (64k vert limit, filename no longer than 8 characters). Dunno how much of this may affect the exporting process to Indigo. Oh yup, and also sometimes mesh info gets messed up on export. :wink:

Anyway, any news on your wonderful exporter is good news :D

Posted: Mon Nov 13, 2006 12:40 pm
by u3dreal
afecelis wrote:cool news! but also take into account the 64k vertex limit the 3ds format has got, so scenes can't be too complex. 3ds is the original format created by 3dstudio (DOS days) and still remains having the limitations of those days (64k vert limit, filename no longer than 8 characters).
I will take care of this shouldn't be too hard.. thats my nect task.. :D ;)
afecelis wrote: Dunno how much of this may affect the exporting process to Indigo. Oh yup, and also sometimes mesh info gets messed up on export. :wink:
I already took care of that ... :D ;) as this was most annoing...

cheers

u3dreal ;)

Posted: Mon Nov 13, 2006 1:34 pm
by afecelis
aaaaaahhh! It's a kind of magic! :wink:

thanks U3dreal. Can't wait to try your new stuff out. I suppose plans are to release it with next official version, right? Or will there be a beta?

Posted: Mon Nov 13, 2006 9:23 pm
by Jan
Very good news U3dreal. I was off for some time and now i'm trying new features. I must say that you're making a great work with your exporter. Maybe I can add a little bit with the material conversion and a "pre-process" of objets with more than 64k faces.

Alejandro

Posted: Mon Nov 13, 2006 10:48 pm
by u3dreal
afecelis wrote:aaaaaahhh! It's a kind of magic! :wink:

thanks U3dreal. Can't wait to try your new stuff out. I suppose plans are to release it with next official version, right? Or will there be a beta?
He he for you yes ....

cheers

u3dreal ;)

Posted: Mon Nov 13, 2006 10:50 pm
by u3dreal
Jan wrote:Very good news U3dreal. I was off for some time and now i'm trying new features. I must say that you're making a great work with your exporter. Maybe I can add a little bit with the material conversion and a "pre-process" of objets with more than 64k faces.

Alejandro
That would be cool a material converter .. didn't you already start one..?
The 64k problem... i already have an idea btu let me know yours..
pm me if you like...

cheers

u3dreal ;)

Posted: Wed Nov 15, 2006 3:13 am
by u3dreal
Ok 64k problem solved... :D

Image

200000 faces each object. so 800000 faces.. export time 3sec... :D

Added textures will be copied to indigodir automatically

cheers

u3dreal ;)

Posted: Wed Nov 15, 2006 4:36 am
by afecelis
sweeeeeeeeeeeeeeeeet! me likes! me wants to play! :wink:
Great for your topmod models.
Is it being done thru exporting to 3ds?

Posted: Wed Nov 15, 2006 4:50 am
by Kosmokrator
u3dreal u are god.......(after Nick of course....) :) :wink: