Maxigo 2.0 - beta2 - [3.august.2009]

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suvakas
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Maxigo 2.0 - beta2 - [3.august.2009]

Post by suvakas » Mon Aug 03, 2009 1:08 am

Hey all,

Since Indigo 2.0 stable is out now, then I think it's a good time to release a first beta version of the new Maxigo. It's been a year since the last update. 95% of Maxigo has been rewritten. Only some parts of the UI are the same as in previous versions.
This is the first public release after rewrite so there could be a number of bugs waiting around the corner. If you encounter any anomalies, then please report back to this thread.
Maxigo also comes with an installer package now. The entire installation process has been automated and there is no need to copy any files manually anymore. You just have to point the installer to your 3ds Max root folder and the files will be copied over automatically. When everything goes well, then the "Maxigo" menu item should appear under the main menu of 3ds Max (right before the Help menu item).

NB! The installer tries to remove any previous Maxigo installations it finds to avoid conflicts between the two versions.

Also please report back, if for some reason the installation is not working for you.

[edit]
Beta2 now available.
Includes some quick bug fixes

Get the installation file from here:
Maxigo 2.0 - Beta2

Code: Select all

Changes in v.2.0-beta2:
======================
* fixed - new Maxigo menu item was not created when user defined Maxigo menu already existed
* fixed - .pigm export for Indigo Blend material
* fixed - camera response functions are now exported using relative path



Changes in v.2.0-beta:
====================
**A complete rewrite of Maxigo

* added - Windows installer
* added - Maxigo menu item to 3ds Max Main menu
* added - better Windows Vista support
* added - better error handling
* added - Maxigo dialogs
* added - online Indigo Material Database browser
* added - automatic detection of Indigo installation path (for Indigo 2.x versions)
* added - support for Indigo mesh format (.igmesh)
* added - support for multiple UV coordinates
* added - support for non-uniform scale
* added - support for Indigo motion blur
* added - support for Free Camera type
* added - Indigo-Main material (one single material type for all Indigo shaders)
* added - Light layers for emitter materials
* added - Light layers for sun and sky
* added - Manual light selection for sun under Skylight system
* added - Shift lens for camera
* added - Response functions selection for camera
* added - Possibility to use any Indigo material as an environment background
* added - Maxigo-Scatter modifier (Experimental)
* added - Maxigo-IES layer modifier for rendering IES lights to separate layers
* added - Architectural glass shader type (blend of Phong and Null)
* added - Fast SSS shader type (Diffuse transmitter)
* added - Indigo material linking (supports *.igm, *.pigm, *.zip formats)
* fixed - Region rendering
* fixed - transformation matrices
* fixed - better support for objects with no material assigned
* updated - Indigo material import (supports *.igm, *.pigm, *.zip formats)
* updated - Indigo material export (supports *.igm, *.pigm formats)
* updated - more advanced material system
* updated - emitter is real material now
* updated - material preview
* updated - animation support
* updated - user interface reorganised
* updated - temporary files/folder system
* updated - Image/Igi output
* updated - resume from Igi
* updated - all export routines rewritten
* removed - geometry export to XML format 
* removed - geometry export to 3DS format 
* removed - geometry export to OBJ format
* removed - Hybrid mode
* removed - converting bitmaps to jpg
* removed - rendering tiled bitmaps to jpg
* removed - Presets rollout
* removed - Utilities rollout
Last edited by suvakas on Mon Aug 03, 2009 9:58 am, edited 1 time in total.

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AzureSky
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Re: Maxigo 2.0 - beta

Post by AzureSky » Mon Aug 03, 2009 3:37 am

:D :D :D :D :D :D Thanks, Suvakas!!! Great work - I can't wait to try it out! ... but it does not show up in my 3DS Max (I'm using Max 2008) - under the Maxigo menu it simply says: "Missing: Macro_Maxigo `Indigo" ! :(

I hope you can address and remedy this issue easily.

Azure'

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suvakas
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Re: Maxigo 2.0 - beta

Post by suvakas » Mon Aug 03, 2009 4:08 am

Thanks for the report. I will look into it.
As I understand, then the Maxigo menu item appeared before the Help?

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AzureSky
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Re: Maxigo 2.0 - beta

Post by AzureSky » Mon Aug 03, 2009 4:15 am

Yup, the Maxigo menu, next to the Help menu.

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Marvin
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Re: Maxigo 2.0 - beta

Post by Marvin » Mon Aug 03, 2009 4:44 am

Ahhhh wonderful, thank you suvakas!

Unfortunally it does not work for now.
I just installed it. Opened my last szene and got the missing dlls dialog.
(using max 2009 under windows xp)

The result is, that I don't have any maxigo materials now.

What can I do?
Attachments
missingdlls.png
missingdlls.png (6.95 KiB) Viewed 9635 times

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suvakas
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Re: Maxigo 2.0 - beta

Post by suvakas » Mon Aug 03, 2009 4:58 am

Unfortunately the old scenes will not work anymore since there are fundamental changes in Maxigo material system. Like I wrote in the 1st post - previous Maxigo version is removed during the beta installation. You have to merge your previous scene into a new file and re-do all your materials.

You should have 3 new material types:
Indigo Main
Indigo Emitter
Indigo Blend

But did the installer worked for you Marvin ? Can you start the Maxigo export panel?

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Marvin
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Re: Maxigo 2.0 - beta

Post by Marvin » Mon Aug 03, 2009 5:40 am

Yes the installer works perfectly. And the export panel opened.

Wow, fascinating online material import!I like it.

But it will take hours to convert all my materials by hand :(
Last edited by Marvin on Mon Aug 03, 2009 6:21 pm, edited 1 time in total.

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Godzilla
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Re: Maxigo 2.0 - beta

Post by Godzilla » Mon Aug 03, 2009 5:47 am

Congrats on completing the exporter Suv!
samlavoie.xyz

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suvakas
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Re: Maxigo 2.0 - beta

Post by suvakas » Mon Aug 03, 2009 5:53 am

Thanks for the feedback !
Marvin wrote: But it will take hours to convert all my meterials by hand :(
Well..you could try to copy those 3 files from maxigo 1.09 zip to your 3dsMax_root/Scripts/Startup:
export_igm.mse
import_igm.mse
Maxigo_Materials.mse

Those are the materials from the previous version that are removed by the installer. Maybe it works like that. But officially the old version is obsolete now.

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suvakas
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Re: Maxigo 2.0 - beta

Post by suvakas » Mon Aug 03, 2009 6:28 am

AzureSky wrote:Yup, the Maxigo menu, next to the Help menu.
[edit]
Yay, I was able to recreate your problem. I will try to find a solution for it.

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AzureSky
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Re: Maxigo 2.0 - beta

Post by AzureSky » Mon Aug 03, 2009 8:27 am

suvakas wrote:
AzureSky wrote:Yup, the Maxigo menu, next to the Help menu.
[edit]
Yay, I was able to recreate your problem. I will try to find a solution for it.
Thanks, Suv, I was about to answer your previus question, but no-need now... :)

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Re: Maxigo 2.0 - beta

Post by zed_pmd » Mon Aug 03, 2009 9:41 am

Great! Testing ;)

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suvakas
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Re: Maxigo 2.0 - beta

Post by suvakas » Mon Aug 03, 2009 10:04 am

AzureSky wrote:Thanks, Suv, I was about to answer your previus question, but no-need now... :)
I think I fixed it.
Link updated in the 1st post.
You can either uninstall the previous version and do a clean install or install directly over the previous version. Please let me know if it solves your problem.

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benn
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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by benn » Mon Aug 03, 2009 10:22 am

Congratulations Suvakas! I'll start working on a mini-manual for 3dsmax :) The online material import is awesome.

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Marvin
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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Marvin » Mon Aug 03, 2009 6:32 pm

I have a question regarding the online material import:

In my material window all the materials are assigned to objects in the szene, and I like to load an online material to an already assigned material.
But the loaded material is replacing the material name too and so it shows up as a completely new and unassigned material.
But this was not my intention, I like to fill in just all the parameters to a given material slot.
How can I achieve that, suv?

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