Maxigo 2.0 - beta2 - [3.august.2009]

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Pibuz
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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Wed Aug 19, 2009 9:00 pm

Just the decimal symbol. It all works great now!
I had a little testing session last night. I hope you release some tuts about the use of shaders soon :wink:

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CTZn
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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by CTZn » Fri Aug 21, 2009 5:23 am

Hey suvakas, I really missed the event :oops:

Just... congrats !
obsolete asset

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by suvakas » Fri Aug 21, 2009 6:20 am

Thank you CTZn ! :wink:

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Pibuz
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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Thu Sep 03, 2009 9:18 pm

Hei suv! Noob question: is it possible to specify a focal point when not using the autofocus option?

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by suvakas » Thu Sep 03, 2009 9:49 pm

Then the focal point is your camera target.

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Thu Sep 03, 2009 10:15 pm

Oh, ok!
I didn't know that target cameras were correctly exported.

BTW, I think that a good implementation would be a "pick focal point" check. This because, as things are now, the subject has to stay in the center of the scene in order to be the only thing in focus, when sometimes it is cool to have the subject uncentered and the rest of the scene blurred out of focus on the background..

Don't know if it's possible though..

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by suvakas » Thu Sep 03, 2009 10:33 pm

No, it doesn't have to be in the center. DOF is determined by the target distance from the camera. It doesn't matter If the object is centered to the cam or not.

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Fri Sep 04, 2009 12:32 am

Oh yes I know.
But I also know that equidistant points from a specific point (focus) make a circle, or a sphere if you think 3Dwise. An object that is central is inside the "on focus" sphere, because of what you said, is indeed on focus. If I move the object from the center of the sphere, that is actually the focus point (that is the target of the camera), I'll be be going gradually out of focus, the more I'm moving the subject away from the center.

I'll try to render what I mean. Indeed, I need to test what I'm saying, I'm just rambling a little..

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Fri Sep 04, 2009 12:52 am

OK...I've been saying a load of bulls**ts.
Sorry Suv.

I still have to learn a lot.

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Fri Sep 04, 2009 10:57 pm

First maxigo test!
Happy to post!

I did some SSS tests too, indeed..But it seems that I accidentally deleted them.. :twisted:
Attachments
statuetta_[03_09_2009_14_57_22].jpg
statuetta_[03_09_2009_14_57_22].jpg (3.43 MiB) Viewed 3823 times

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by suvakas » Sat Sep 05, 2009 3:55 am

Cool! 8)
A bit out of focus, maybe?

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Mon Sep 07, 2009 2:20 am

Yes indeed. That's odd by the way, because I put the target of the camera right in the center of the subject.. :?

By the way, first tests: don't expect too much from them :roll:

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by suvakas » Mon Sep 07, 2009 3:04 am

Pibuz wrote:Yes indeed. That's odd by the way, because I put the target of the camera right in the center of the subject.. :?

By the way, first tests: don't expect too much from them :roll:
Yep, the center is in focus. I can see, that the extruded thing on top of his head is sharp. That means, that your focal point is well.. in the center of the statue. You should not place it to the center, but to the same level with the frontal part. If you are taking a picture using a real life camera, then you can't focus to the center of a person. You would have to focus to some other body part like nose, face, etc. Hard to explain. You have to move your target a bit back towards the camera to the same level with the face or smth.

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Mon Sep 07, 2009 6:55 am

DAMN! You're right!

...damn CG..

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Re: Maxigo 2.0 - beta2 - [3.august.2009]

Post by Pibuz » Wed Sep 09, 2009 12:38 am

Hi Suv!
Here is another very basic render with Indigo/Maxigo.
Exit portals are used for the windows, apart from that only a diffuse grey material and sun/sky environment.

I tweaked a little the sun and sky balancing, and I changed the camera response function, but I did not do any other post process outside Indigo at all (excepted a small image resizing in PS).

Still testing. Perhaps adding textures? :wink:
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classroom[08_09_2009_9_41_59].jpg
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