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Mesh emitters, am I doing something wrong?
Posted: Thu Jul 16, 2009 9:00 am
by ZYX
Hi everyone, I'm not new to indigo but I'm a total noob to maxigo and 3ds max

. I tried to render a scene with mesh emitters and disabled sky/background color but the render is all black. Here is a screenshot of top viewport and max emmiter parameters.
(Btw, I'. using 3dsmax design 2009 with maxigo 1.15.7 and indigo 1.1.15)
Thanks.
Re: Mesh emitters, am I doing something wrong?
Posted: Thu Jul 16, 2009 10:08 am
by suvakas
Hey,
Maybe your emitter plane has reversed normals? You could try flipping them by using the Normals modifier.
Re: Mesh emitters, am I doing something wrong?
Posted: Thu Jul 16, 2009 12:24 pm
by ZYX
thanks for the reply, I tried reversing the normals but render is still black

Re: Mesh emitters, am I doing something wrong?
Posted: Thu Jul 16, 2009 11:48 pm
by suvakas
Try with reinhard tone mapping then. Maybe the light is too weak for your scene?
Re: Mesh emitters, am I doing something wrong?
Posted: Fri Jul 17, 2009 5:50 am
by ZYX
thanks, it worked, sorry for making you lose your time

Re: Mesh emitters, am I doing something wrong?
Posted: Fri Jul 17, 2009 6:01 am
by suvakas
Great to hear, that it worked for you.
As a side note, what scale are you using for your scene? When the scene is un-naturally large, then it may happen, that a 100w light is not generating enough light to lit the place. If you want to use other tone mapping methods than Reinhard, then play with the scale parameter on Maxigo exporter panel. Try smaller scale values first.