Mesh emitters, am I doing something wrong?

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ZYX
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Mesh emitters, am I doing something wrong?

Post by ZYX » Thu Jul 16, 2009 9:00 am

Hi everyone, I'm not new to indigo but I'm a total noob to maxigo and 3ds max :? . I tried to render a scene with mesh emitters and disabled sky/background color but the render is all black. Here is a screenshot of top viewport and max emmiter parameters.

(Btw, I'. using 3dsmax design 2009 with maxigo 1.15.7 and indigo 1.1.15)
Thanks.
Attachments
emitter.PNG
(it's a box)
emitter.PNG (70.98 KiB) Viewed 3144 times
scene1_top.PNG
BTW, the plane is diffuse and the other object is phong
scene1_top.PNG (17.82 KiB) Viewed 3148 times

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suvakas
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Re: Mesh emitters, am I doing something wrong?

Post by suvakas » Thu Jul 16, 2009 10:08 am

Hey,
Maybe your emitter plane has reversed normals? You could try flipping them by using the Normals modifier.

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ZYX
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Re: Mesh emitters, am I doing something wrong?

Post by ZYX » Thu Jul 16, 2009 12:24 pm

thanks for the reply, I tried reversing the normals but render is still black :(

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suvakas
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Re: Mesh emitters, am I doing something wrong?

Post by suvakas » Thu Jul 16, 2009 11:48 pm

Try with reinhard tone mapping then. Maybe the light is too weak for your scene?

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ZYX
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Re: Mesh emitters, am I doing something wrong?

Post by ZYX » Fri Jul 17, 2009 5:50 am

thanks, it worked, sorry for making you lose your time :oops:

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suvakas
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Re: Mesh emitters, am I doing something wrong?

Post by suvakas » Fri Jul 17, 2009 6:01 am

Great to hear, that it worked for you. :wink:
As a side note, what scale are you using for your scene? When the scene is un-naturally large, then it may happen, that a 100w light is not generating enough light to lit the place. If you want to use other tone mapping methods than Reinhard, then play with the scale parameter on Maxigo exporter panel. Try smaller scale values first.

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