Help getting started, understanding mesh emitters
Posted: Tue Jun 09, 2009 11:20 am
Ok so i'm using Maxigo 1.09.6 and Indigo 2.06
I have a simple back drop with a sphere in front, just made so i can start testing materials out and learn settings.
I have a Sphere in the top right of my scene, with an emitter material on it.
Here is where i get confused. No matter what setting i change on the emitter material
BlackBody, RGB, Emitter Efficiency (btw spelling mistake there in the material) Power, lm/W
the only thing that has any effect on my rendering is the color temperature, that shows so i have to change the white balance, other then that it gets no brighter or dimmer. Even if i change the f/stop from f/2.8 to f/16, or film speed from 100 to 1600. It's all the same brightness!
I have constant background and Skylight disabled so it should only use mesh emitters.
My scene is in Feet scale, 10ft tall back drop, 1ft diameter sphere. 2ft mesh emitter sphere.
Am i doing something wrong, missing something, just something no clicking in my head?
Thanks!
I have a simple back drop with a sphere in front, just made so i can start testing materials out and learn settings.
I have a Sphere in the top right of my scene, with an emitter material on it.
Here is where i get confused. No matter what setting i change on the emitter material
BlackBody, RGB, Emitter Efficiency (btw spelling mistake there in the material) Power, lm/W
the only thing that has any effect on my rendering is the color temperature, that shows so i have to change the white balance, other then that it gets no brighter or dimmer. Even if i change the f/stop from f/2.8 to f/16, or film speed from 100 to 1600. It's all the same brightness!
I have constant background and Skylight disabled so it should only use mesh emitters.
My scene is in Feet scale, 10ft tall back drop, 1ft diameter sphere. 2ft mesh emitter sphere.
Am i doing something wrong, missing something, just something no clicking in my head?
Thanks!