Announcements, requests and support regarding the 3DS MAX exporter
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Sat Jan 24, 2009 12:13 pm
I guess this is the only forum, where Max is dead!
Keep it that way. I have it by now.
Cheers!
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Rafaello
- Posts: 138
- Joined: Sat Jul 19, 2008 8:05 am
- Location: Guanajuato, México
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by Rafaello » Sat Jan 24, 2009 1:43 pm
Hi, I have the scene for you, but is a 17 Mb zip file.
How can I send it to you?
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Sun Jan 25, 2009 10:52 pm
Rafaello:
aleksandera wrote:I have it by now.
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Sun Jan 25, 2009 11:16 pm
Yes I have it.
The only problem is, that it is all in treangles.
Is this the only way, ore can it be exported in quads?
ThX!
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Rafaello
- Posts: 138
- Joined: Sat Jul 19, 2008 8:05 am
- Location: Guanajuato, México
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by Rafaello » Mon Jan 26, 2009 6:01 am
Sorry, I exported as quads but there are too many polys that is not possible to convert all of them to quads, tried to convert to lwo but the same happened.
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Mon Jan 26, 2009 6:43 am
Rafaello, if you feel cooperative you can split the mesh in parts (five to ten) and process thoses. Stitching them back is not an issue for us. Yes, I'm interested too !
Either ways it's ok, I have my own model to fiddle with
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