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other error
Posted: Tue Nov 25, 2008 9:31 pm
by filippo
indigo give me sometime this error, as I do?
sorry for my poor language
filippo
i have same problem
Posted: Wed Nov 26, 2008 5:47 am
by duke_leto_2
everything was all rite, and when i was about to start final render the error appeared. somebody help us.
i tried to remove that material, or that mesh, but after that another error was shown..
Posted: Wed Nov 26, 2008 8:43 pm
by suvakas
Hey,
Check out the log window.
It seems, that mesh 74 has 0 faces.
Remove that model from the scene and see if it helps. You can get it's real name in Max from yourscenename-scene.igs file. Search for <mesh_name>74</mesh_name> and you can find the real name from the comments <!-- ModelName in Max: xxxx -->
Posted: Wed Nov 26, 2008 10:34 pm
by duke_leto_2
i know what i was doing wrong.
first i import an item to the scene, which consists many objects. it can be for example a luster of flowers. than when i want add new materials to this item,i usually take an old material from an object, and i am replacing it by indigo import material. and than i chose saved material and i am uploading it to the slot.
but the problem is that the imported object had been replaced by indigo import material, not the uploaded one.
so to fix it, i have add one more step.
i have to take the material which i ve just added to the imported object, and this material would be indigo import material. and than i have to select all objects which have this material, from the material editor utilities menu.
and than i need to click and drag my uploaded material to selected objects.
maybe it sounds a bit complicated but i can t find easier way to explain what i was doing wrong.
suvakas, thanks for yr help, it was really useful for me to realise my mistake.
cheers,
leto A.
Re: other error
Posted: Mon Apr 20, 2009 12:52 am
by Hedphelym
Edit: By this i mean the "wire_map" error.
This error is caused by the mesh of that object.
I had this error too, and I got it nailed down to be a specific mesh object.
As soon as i removed that object it worked.
I also thought it was material related, but it's not.
Re: other error
Posted: Mon Apr 20, 2009 8:27 pm
by suvakas
This error should be gone forever in the next version, hopefully

Re: other error
Posted: Tue Apr 21, 2009 12:02 am
by Slavn
filippo wrote:indigo give me sometime this error, as I do?
sorry for my poor language
filippo
filippo
I have a know-how to help you with this ptoblem: convert all hard geometry in your's scene in editable poly or editable mesh, and then break it to pieces approximately 60K poligons count. So, do that manipulation in all hard-geomery (more then 64K poligons) objects in you scene. Import you scene in Indigo in 3ds. format ( not obj). Enjoy the Indigo render unbiased results...
P.S. sorry for my bad English.
P.P.S. Suv, с нетерпением жду твой новый коннектор
