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exporter problem

Posted: Thu Aug 14, 2008 8:38 pm
by filippo
I try all tecnique that I know..normal exporter...exportel all in obj and re-import all...
I found this problem in some differet scene
but it don't work..
sorry for my poor language
filippo

Posted: Thu Aug 14, 2008 10:32 pm
by suvakas
Check if you have indigo materials applied to all your models.

Posted: Tue Aug 19, 2008 11:29 pm
by filippo
I have checked all object..all have a indigo material!!
filippo

Posted: Wed Aug 20, 2008 7:08 am
by Slavn
Yeah, Suv. I have same problemo. :shock:
For example: In process by rebuilding some Evermotion HD Models for Indigo.
p.s. Forgive me for my poor English language :D

Posted: Wed Aug 20, 2008 7:20 am
by suvakas
A bad mesh maybe?
Go to your xxx-scene.igs file and search for <mesh_name>your_mesh_name_that_gives_the_error</mesh_name>
and see what's the model name in Max from the comments of the <model> block (the very first line of the model block) and then check out if there is some issue with the mesh in Max. Maybe hide it for trouble shooting and etc.
See if it helps. Also try to export into different formats.
That's all i can suggest really.

Posted: Wed Aug 20, 2008 7:29 am
by Slavn
will bi trying....

Posted: Sat Aug 23, 2008 2:34 am
by jinj
this error message is not new for me.
I resolve this problem by creating a new indigo diffuse material,

1) give the new mat to the entire scene,
2) run maxigo export option,
3) when indigo windows open and no error message stop the render, you have to stop the render
4) assign the right indigo mat to all obj in the scene, and start again the render.
If this don't resolve the problem, give to the entire scene a new indigo diffuse mat, save the scene and shutdown 3ds max and it restart again.
this procedure work well for me on my system, I hope to was helpful.
jinj