Hi u3dreal,
i need your help. I remember a post in the old forum where u showed a indigo rendered image with two checker-boarded sphere, the first with a wrong texturing (like the one below) the second with a perfect one. If i'm wrong it dealt with a texturing issue related to implicit texturing
http://img61.imageshack.us/img61/4650/t ... ctskr5.jpg
Although the exporter (XSI2Indigo) i'm working on, exports correctly explicit-texture coords (through the use of CGeometricAccessor) i dunno how (or at least IF) could be exported implicit-ones because i don't know if implicit texturing is done at the render-engine level (MentalRay takes care of) or not.
Thanks for sharing any hint you used in your exporter.
Regards, Riccardo
Texturing artifacts work-around
Hmm i have no idea how that works in XSI...
the problem was that there were more textureverts than objectvers...
so i duplicated every objectvert that has two or more textverts...
if you have 3 different textverts then you have to get three objectverts..
i have no idea if this only applies in max or in general... but that is the
difference between max and 3ds...
hope that helped
u3dreal
the problem was that there were more textureverts than objectvers...
so i duplicated every objectvert that has two or more textverts...
if you have 3 different textverts then you have to get three objectverts..
i have no idea if this only applies in max or in general... but that is the
difference between max and 3ds...
hope that helped
u3dreal
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