A scattering tool for Indigo
Posted: Tue Oct 09, 2007 3:04 am
Hi guys!
I've had this idea for a while now, but i started to script it on the weekend. It's a small scattering tool for Indigo that scatters a model over the surface of another model. It is similar to 3ds Max scatter except that it uses Indigo instances. The actual scattering is created during the export process so there is no heavy geometry in the max viewports. You can also have multiple "layers" of different objects on one model.
I think it could be useful for making carpets and stuff like that. It can't cover very large areas though, but I got quite good results using it on 10x10 meter square. So i guess it can be used for doing grass for very small areas.
There is no user interface yet. I'm thinking, that maybe i'll integrate it into Maxigo some day...as a modifier or something like that.
Here is a quick grass test (rendered in Indigo of course). There are 2 "layers" scattered on to a plane. One is a weed model and other is flower.
I've had this idea for a while now, but i started to script it on the weekend. It's a small scattering tool for Indigo that scatters a model over the surface of another model. It is similar to 3ds Max scatter except that it uses Indigo instances. The actual scattering is created during the export process so there is no heavy geometry in the max viewports. You can also have multiple "layers" of different objects on one model.
I think it could be useful for making carpets and stuff like that. It can't cover very large areas though, but I got quite good results using it on 10x10 meter square. So i guess it can be used for doing grass for very small areas.
There is no user interface yet. I'm thinking, that maybe i'll integrate it into Maxigo some day...as a modifier or something like that.
Here is a quick grass test (rendered in Indigo of course). There are 2 "layers" scattered on to a plane. One is a weed model and other is flower.