Maxigo 0.8.3b (update-25 May 2007)
Posted: Thu May 17, 2007 11:16 pm
Here it is. The latest Maxigo for Indigo 08.
A lot has been re-written so some stuff may be broken.
There are also some new and experimental things like converting bitmaps to jpg and rendering tiled bitmaps as procedurals and etc. They may or may not work as expected. Also the directory structure is changed a bit. Now every scene goes into it's own folder which has the same name as the scene in 3ds Max. Rendered images go to Indigo_dir/renders. Also there are no more two ini files. Now you can edit the ini that is located under Indigo dir. (like it is meant to be)
Diffuse transmitter material is added under diffuse material.
Here is the change log:
Changes in v.0.8.3:
===================
* added - Background color (Environment rollout)
* added - Glare (Camera Rollout)
* added - Hybrid mode (Advanced Setup rollout)
* added - Bih tree threshold (Advanced Setup rollout)
* added - Force Procedurals export (Advanced Setup rollout)
* added - Render Tiled bitmaps as procedurals (Advanced Setup rollout)
* added - Convert all bitmaps to *.jpg (Advanced Setup rollout)
* added - Diffuse Transmitter map (Diffuse Material)
* added - Better support for vray material (textures and refraction support added)
* added - Some support for vray blend material
* fixed - various bugs in animation mode
* fixed - Wrong error message when trying to view empty *.exr image
* fixed - Illegal *.OBJ material name export when '(' symbol in mat. name
* changed - Default procedurals resolution to 512x512
* changed - Medium/SSS material renamed to Glass/SSS
* changed - Maximum bumpMap value increased to 999
* changed - Exporter's directory structure reorganized
* changed - Indigo scene extension from *.xml to *.igs
* changed - Maxigo version numbering
Changes in v.0.8.3a:
====================
* added - Auto-Split models (Advanced Setup rollout)
* added - Dynamic memory increase when exporting large models to XML format
* fixed - Serious bug that didn't allow some users to export into OBJ format
Changes in v.0.8.3b:
====================
* fixed - A small bug in procedurals export routine
* fixed - Some parameters were not saved with the scene file
Have fun!
Suvakas
A lot has been re-written so some stuff may be broken.
There are also some new and experimental things like converting bitmaps to jpg and rendering tiled bitmaps as procedurals and etc. They may or may not work as expected. Also the directory structure is changed a bit. Now every scene goes into it's own folder which has the same name as the scene in 3ds Max. Rendered images go to Indigo_dir/renders. Also there are no more two ini files. Now you can edit the ini that is located under Indigo dir. (like it is meant to be)
Diffuse transmitter material is added under diffuse material.
Here is the change log:
Changes in v.0.8.3:
===================
* added - Background color (Environment rollout)
* added - Glare (Camera Rollout)
* added - Hybrid mode (Advanced Setup rollout)
* added - Bih tree threshold (Advanced Setup rollout)
* added - Force Procedurals export (Advanced Setup rollout)
* added - Render Tiled bitmaps as procedurals (Advanced Setup rollout)
* added - Convert all bitmaps to *.jpg (Advanced Setup rollout)
* added - Diffuse Transmitter map (Diffuse Material)
* added - Better support for vray material (textures and refraction support added)
* added - Some support for vray blend material
* fixed - various bugs in animation mode
* fixed - Wrong error message when trying to view empty *.exr image
* fixed - Illegal *.OBJ material name export when '(' symbol in mat. name
* changed - Default procedurals resolution to 512x512
* changed - Medium/SSS material renamed to Glass/SSS
* changed - Maximum bumpMap value increased to 999
* changed - Exporter's directory structure reorganized
* changed - Indigo scene extension from *.xml to *.igs
* changed - Maxigo version numbering
Changes in v.0.8.3a:
====================
* added - Auto-Split models (Advanced Setup rollout)
* added - Dynamic memory increase when exporting large models to XML format
* fixed - Serious bug that didn't allow some users to export into OBJ format
Changes in v.0.8.3b:
====================
* fixed - A small bug in procedurals export routine
* fixed - Some parameters were not saved with the scene file
Have fun!
Suvakas

