I wanted to make a simplified version of the car paint material ( https://www.indigorenderer.com/materials/materials/1322 ) and did not find where in the indigo materials in 3DS MAX, insert the code of the shader.
Code: Select all
def eval(vec3 pos) real :
let
scale = 10000.0
r = gridNoise(getTexCoords(0) * scale)
in
if r > 0.7
then
r * 0.001 # Flake
else
0.002 # Base
Thank you in advance for your help.