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Newbie at 3ds Max

Posted: Thu Nov 23, 2017 8:51 am
by Lal-O
Hi Guys !!!

Well, after almost 2 years using Skindigo ( which i reaaaaally love :wink: ) I decided to try Maxigo ( the one and only reason is because in 3ds Max is possible to view high poly models -mainly trees,which i am interested on - and this allows to speed up the composition of the scene ) and i noticed a few " issues":

1) I can not use OPENCL inside 3ds Max 2015 because i get an error, 3ds max crashes.
2) Only the Reinhard tonemapping mode is able to display the rendered scene ( inside max ,not tried the exporter yet :oops: ) no other tonemapping mode seems to work ( Linear and Camera gets a white screen display ).

As i mentioned before, i am newbie at 3ds Max and for sure i am doing something wrong :oops: .

Best Regards.

Re: Newbie at 3ds Max

Posted: Thu Nov 23, 2017 11:10 am
by fused
Hi Lal-O,

Thanks for your feedback!

I have a new IndigoMax build coming up with tons of fixes and enhancements.

No idea about the OpenCL issue, would have to look into that.

Regarding the tonemapping, it looks like it works, but it's just over exposed. There should be an exposure time setting in the render settings.

Re: Newbie at 3ds Max

Posted: Thu Nov 23, 2017 1:15 pm
by fused
I just saw that exposure was broken (both in the camera object and in the render settings).

It's fixed for the next release (0.6.8 8) )

Re: Newbie at 3ds Max

Posted: Fri Nov 24, 2017 3:32 am
by Lal-O
Ok. Is good to know it, i thought i was doing things real wrong :| .
Once is done next release i'll give it a try :D . Thx :!:

Re: Newbie at 3ds Max

Posted: Sat Dec 02, 2017 6:20 am
by fused
Just to make sure, you are running the latest drivers?
Indigo GPU works fine in standalone?
Does max crash after this error shows up?

Re: Newbie at 3ds Max

Posted: Sat Dec 02, 2017 7:02 am
by Lal-O
fused wrote:Just to make sure, you are running the latest drivers?
Indigo GPU works fine in standalone?
Does max crash after this error shows up?
Hi fused
-Yes i am running the latest versions of my drivers and the latest versions on MaxIgo and Indigo :wink:
-GPU does work fine with indigo standalone.
- And yes, 3ds Max closes everytime the error shows up.

.....Did you find something weird with the file ? :?

Re: Newbie at 3ds Max

Posted: Thu Dec 07, 2017 1:30 pm
by fused
I didn't really look into it yet, but I'm installing max 2016 and 2015 tomorrow to look at this bug and a few others.

Re: Newbie at 3ds Max

Posted: Thu Dec 07, 2017 2:29 pm
by fused
Actually, just openend the file - try disabling all other render plugins that might use OpenCL, it's unlikely, but they might be clashing.

edit: your scene rendered fine with OpenCL (GTX 970) in max 2015 (but all the textures are missing ofc so...)

Re: Newbie at 3ds Max

Posted: Fri Dec 08, 2017 8:48 am
by Lal-O
Thx for checking my file. :D
Yeah , the model is a "clean" one , there is no textures or materials in it due it is a practice sketchup file imported in Max and i don't know how to apply materials in 3ds :oops:
I have already disable the other render plugins ( it was only one by the way ) and the result it is the same, same error.
It is kinda weird the same file fails only in my pc, for sure i am doing something wrong :roll: However , the maxigo exporter works like charm and Indigo standalone is superb so no problem at all. :wink:
I can use CPU rendering inside Max to "preview" the work and then export the final scene to the standalone for OPENCL usage... "problem" solved :wink:
Now my major problem is to learn how to use 3ds Max... :roll:

Re: Newbie at 3ds Max

Posted: Fri Dec 08, 2017 12:33 pm
by fused
Lal-O wrote:Thx for checking my file. :D
Yeah , the model is a "clean" one , there is no textures or materials in it due it is a practice sketchup file imported in Max and i don't know how to apply materials in 3ds :oops:
I have already disable the other render plugins ( it was only one by the way ) and the result it is the same, same error.
It is kinda weird the same file fails only in my pc, for sure i am doing something wrong :roll: However , the maxigo exporter works like charm and Indigo standalone is superb so no problem at all. :wink:
I can use CPU rendering inside Max to "preview" the work and then export the final scene to the standalone for OPENCL usage... "problem" solved :wink:
It really shoud work (and it does work here...), and I don't see why it wouldn't.

I assume you disabled the plugins by removing them from the max plugins directory? Just trying to make sure...
Lal-O wrote:Now my major problem is to learn how to use 3ds Max... :roll:
You and me both :)