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IndigoMax 0.6.0

Posted: Mon Apr 24, 2017 1:55 pm
by OnoSendai
Not tested much, feedback welcome!

http://downloads.indigorenderer.com/dis ... taller.exe
http://downloads.indigorenderer.com/dis ... taller.exe

Supported max versions: 2015, 2016, 2017.

Changes:
Dropped support for max 2013 and max 2014.
Using Indigo SDK version 4.0.50.
Fixed bug with medium nodes getting removed incorrectly in some cases.

Re: IndigoMax 0.6.0

Posted: Mon Apr 24, 2017 6:41 pm
by bahamut
I have 2014 ;_; Whyyy.

Re: IndigoMax 0.6.0

Posted: Mon Apr 24, 2017 10:09 pm
by Jay-ko
My 2 cents:

Unfortunatly 3ds Max close it-self very often when I click on Materials (lot of lag)--> Indigo Renderer --> Indigo External

____
3ds Max 2016 fresh installation
using slate material editor
____

Then, it is impossible to link an external .igs medium in a specular Indigo material.

Re: IndigoMax 0.6.0

Posted: Tue Apr 25, 2017 2:09 am
by OnoSendai
bahamut wrote:I have 2014 ;_; Whyyy.
Ok, looking into resurrecting the 2014 build :)

Re: IndigoMax 0.6.0

Posted: Tue Apr 25, 2017 2:50 am
by Jay-ko
Something weird from my side, maybe an old dll somewhere:

I have to comment lot of "new" elements in the settings to be hable to open the result in 3.8.23 even 4.0.47.
  • shadow_pass
    merging
    dithering
    zero_alpha_outside_region
    receiver_quad
    far_field_receiver
    clamp_contributions
    gpu_max_depth
    receiver_num_wavelength_buckets
    max_contribution
    receiver_quad_pos
    receiver_quad_i
    receiver_quad_j
    colour_curves
..and change the camera quaternion type, then I have these errors:

Re: IndigoMax 0.6.0

Posted: Tue Apr 25, 2017 3:04 am
by OnoSendai
HI Jay-Ko,
This version of IndigoMax is targetting Indigo 4.0.50.
That also means that the scenes it outputs will need to be run with Indigo 4.

Re: IndigoMax 0.6.0

Posted: Tue Apr 25, 2017 3:47 am
by Jay-ko
:D ok

Then, I am surprised, there is no possibilities to see the material in the viewport?