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IndigoMax 0.6.0
Posted: Mon Apr 24, 2017 1:55 pm
by OnoSendai
Not tested much, feedback welcome!
http://downloads.indigorenderer.com/dis ... taller.exe
http://downloads.indigorenderer.com/dis ... taller.exe
Supported max versions: 2015, 2016, 2017.
Changes:
Dropped support for max 2013 and max 2014.
Using Indigo SDK version 4.0.50.
Fixed bug with medium nodes getting removed incorrectly in some cases.
Re: IndigoMax 0.6.0
Posted: Mon Apr 24, 2017 6:41 pm
by bahamut
I have 2014 ;_; Whyyy.
Re: IndigoMax 0.6.0
Posted: Mon Apr 24, 2017 10:09 pm
by Jay-ko
My 2 cents:
Unfortunatly 3ds Max close it-self very often when I click on Materials (lot of lag)--> Indigo Renderer --> Indigo External
____
3ds Max 2016 fresh installation
using slate material editor
____
Then, it is impossible to link an external .igs medium in a specular Indigo material.
Re: IndigoMax 0.6.0
Posted: Tue Apr 25, 2017 2:09 am
by OnoSendai
bahamut wrote:I have 2014 ;_; Whyyy.
Ok, looking into resurrecting the 2014 build
Re: IndigoMax 0.6.0
Posted: Tue Apr 25, 2017 2:50 am
by Jay-ko
Something weird from my side, maybe an old dll somewhere:
I have to comment lot of "new" elements in the settings to be hable to open the result in 3.8.23 even 4.0.47.
- shadow_pass
merging
dithering
zero_alpha_outside_region
receiver_quad
far_field_receiver
clamp_contributions
gpu_max_depth
receiver_num_wavelength_buckets
max_contribution
receiver_quad_pos
receiver_quad_i
receiver_quad_j
colour_curves
..and change the camera quaternion type, then I have these errors:
Re: IndigoMax 0.6.0
Posted: Tue Apr 25, 2017 3:04 am
by OnoSendai
HI Jay-Ko,
This version of IndigoMax is targetting Indigo 4.0.50.
That also means that the scenes it outputs will need to be run with Indigo 4.
Re: IndigoMax 0.6.0
Posted: Tue Apr 25, 2017 3:47 am
by Jay-ko
ok
Then, I am surprised, there is no possibilities to see the material in the viewport?