Announcements, requests and support regarding the 3DS MAX exporter
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zeitmeister

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by zeitmeister » Tue Apr 21, 2015 3:23 am
... here.... here..... ... here......
Cheers, zeiti
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tar_gniK
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by tar_gniK » Wed May 06, 2015 10:52 am
Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
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BartS
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by BartS » Wed May 06, 2015 10:51 pm
Maybe I'm overlooking something... But is there some kind of materials library available, within 3DsMax? Or in other words, if I start a new, empty scene, how do I start adding "existing materials"?
For instance, Maxigo had a few buttons to browse "online", and select from dozens (hundreds?) of materials. or alternatively, browse a local folder for saved materials.
But I cannot possibly find anything similar now. So what is the easiest way to add materials to a new scene?
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subpixel

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by subpixel » Thu May 07, 2015 3:18 am
Hello,
Indeed support for material database is limited. You can however build your material database in local folder with downloaded igm/pigm files and load them in Max with Indigo External material. There's no automatic interface for that yet, I'm affraid
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suvakas

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by suvakas » Thu May 07, 2015 6:47 pm
Suv
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tar_gniK
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by tar_gniK » Fri May 08, 2015 7:46 pm
tar_gniK wrote:Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
No answer? I am looking "re-adopt" IndigoMax for a particular project, but I am unsure as to what level the scattering functionality is.
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subpixel

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by subpixel » Mon May 11, 2015 6:35 pm
Sorry tar_gniK I must have overlooked your question.
Third party scatter plugins are supported fully when it comes to geometry scattering. It's still lacking with shader blending (more precisely variation introduced on shader level). It's working with preset materials though, if system supports such workflow.
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tar_gniK
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by tar_gniK » Thu May 14, 2015 12:46 pm
Okay, thanks for the reply.
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Zom-B

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by Zom-B » Fri Sep 04, 2015 8:29 pm
sooooooooo.... any news

Last edited by
Zom-B on Thu Sep 10, 2015 10:08 am, edited 1 time in total.
polygonmanufaktur.de
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dcm
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by dcm » Thu Sep 10, 2015 8:01 am
Seriously...
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bahamut
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by bahamut » Wed Nov 04, 2015 2:25 am
Yup.
Any news?

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OnoSendai

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by OnoSendai » Fri Nov 06, 2015 2:14 am
Hi guys,
we're just concentrating on getting the first private indigo 4 / GPU beta ready. After that we can focus on the exporters a bit.
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bahamut
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by bahamut » Fri Nov 06, 2015 8:02 pm
Me gusta

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zeitmeister

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by zeitmeister » Sat Nov 07, 2015 9:14 pm
Yeah!!!
Cheers, zeiti
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dcm
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by dcm » Mon Nov 23, 2015 9:31 pm
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