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bump problem in glass mat...
Posted: Tue Feb 20, 2007 3:21 am
by Kosmokrator
bump problem...i have try everything.....what u think people? what is this hor lines?why hapent this?i have a box uvw maping modifier applied to box obj...

Posted: Tue Feb 20, 2007 3:37 am
by Kram1032
I'm not sure, if I got it...
Do you mean, that this bump should be equal to all the sites?
Posted: Tue Feb 20, 2007 3:43 am
by suvakas
Hmm..strange..seems like a planar maping.
Does this also happen when you export to *.3ds format?
Suvakas
Posted: Tue Feb 20, 2007 3:46 am
by manitwo
do you use 0.6? i think that this was a bug in 0.6 which is fixed for 0.7.
Posted: Tue Feb 20, 2007 3:52 am
by Kosmokrator
yes im using 0.6 and this happends only on glass mat...all other mat are ok....suvakas yes i export to 3ds format any other thoughts?
Posted: Tue Feb 20, 2007 3:56 am
by manitwo
right, it was a bug with uv-coords and specular materials - believe me

Posted: Tue Feb 20, 2007 4:21 am
by Kosmokrator
ok man thanks for fast reply..
Posted: Tue Feb 20, 2007 7:49 am
by filippo
manitwo wrote:do you use 0.6? i think that this was a bug in 0.6 which is fixed for 0.7.
the expoter for indigo 0.7 it is done?
sorry for my language
Posted: Tue Feb 20, 2007 7:51 am
by Kosmokrator
i dont think man...wait a litle bit more....in the midle of this week i believe we have the first beta (i hope...)
Posted: Tue Feb 20, 2007 9:37 am
by VictorJapi
filippo wrote:manitwo wrote:do you use 0.6? i think that this was a bug in 0.6 which is fixed for 0.7.
the expoter for indigo 0.7 it is done?
sorry for my language
soooo near
Posted: Tue Feb 20, 2007 10:30 am
by suvakas
Kosmokrator wrote:i dont think man...wait a litle bit more....in the midle of this week i believe we have the first beta (i hope...)
Really? Nice..can't wait
