tar_gniK wrote:Can I ask Subpixel, what is the equivalent of Maxigo Scatter in IndigoMax? If hasn't been implemented already, what are the plans (if any) for this?
subpixel wrote:Well, there isn't any equivalent at the moment, also I don't plan to introduce one. However there will be an object IndigoProxy which, will load geometry from a file (much like VRayProxy), which in turn could be scattered with scatter tool or any 3rd party plugin.
Hope it will suffice.
Instances already do work really well (in terms of memory) inside indigomax. The only problem comes when you have millions of instances, even in boxmode, the viewport and max grind to a halt. They really need to be generated at render time.
You can use the instance painter with indigomax quite well at the moment for planting/etc - Make sure you set the objects to box mode
I've tried Groundwiz Lite and Forest Pack Lite (both amazing tools for scattering or planting, lots of viewport options, camera clipping, only generate at render time) - they do render with indigomax with some strange issues and max crashes on render stop/end. The lite (free) versions have limitations in terms of total objects/polycount. Others like multiscatter only provide support for MR/Vray.
Particles as instances are a great option as they allow a lot of control and can set them to generate at render time, but they can be a steep learning curve (not sure how to make this work yet, particles not fully implemented in indigomax). They lack the ability to scale via maps/edges etc, and can be really tricky to paint even with particle painter.
A proxy object is great for saving resources but the problem comes when you have millions of instances of them in the scene and the slowdown resulting. (The Maxwell proxy object which displays objects as points worked well with previous indigo exporters but causes a crash in indigomax)
My main push for a proxy object came from my love of using plugins like groundwiz, which wouldn't work with maxigo without a proxy object. If we look a long time into the future I am not sure whether users would prefer to use/purchase their own scattering tools or use something like maxigo scatter, it wasn't the best but it did have a couple of the benefits of being able to generate at render time and using shape/mask/scale maps.
What's ideal - I'm not sure, there are probably scattering/planting scripts that I haven't tested yet that may work with indigomax. Depending on if we find one or not, a proxy object might not be enough in the long run. The objects need to be generated at render time rather than having millions of objects in your max scene, proxy or not.