Public alpha release of IndigoMax
Re: Public alpha release of IndigoMax
That sounds amazing but i have question.
Why not to release usable version with basic functions to satisfy waiting users and after that working on super tropper functions like mentioned above ?
Why not to release usable version with basic functions to satisfy waiting users and after that working on super tropper functions like mentioned above ?
Re: Public alpha release of IndigoMax
Your argument is valid!dcm wrote:Why not to release usable version with basic functions to satisfy waiting users and after that working on super tropper functions like mentioned above ?
(But I understand that developing stuff its also about fun as a coder to get stuff working as a personal goal)
polygonmanufaktur.de
Re: Public alpha release of IndigoMax
Hello,
I agree with you. In fact that's my intention for the whole time. However, there's a problem. I can't read people minds very well.
It's up to you (and I mean whole Max users community) to decide what feature set is expected. In fact, I was instructed that non-blocking behavior is a must for rendering purposes. So here I am implementing it.
I'd be happy to release first beta, yet there's a couple of items on todo my list:
Regards,
Jake
I agree with you. In fact that's my intention for the whole time. However, there's a problem. I can't read people minds very well.
It's up to you (and I mean whole Max users community) to decide what feature set is expected. In fact, I was instructed that non-blocking behavior is a must for rendering purposes. So here I am implementing it.
I'd be happy to release first beta, yet there's a couple of items on todo my list:
- brushing up Indigo Texture
- implementation of non-blocking rendering along with realtime tonemapping
- implementation of active shade rendering along with responsive material editor
Regards,
Jake
Re: Public alpha release of IndigoMax
Hi Jake,
I think regular releases, even if there are bugs and/or unfinished features, would be fantastic.
To enable this, it's useful to have some kind of automated, or at least simple 'push-button' build system for making releases. We can chat about this off-forum.
nick
I think regular releases, even if there are bugs and/or unfinished features, would be fantastic.
To enable this, it's useful to have some kind of automated, or at least simple 'push-button' build system for making releases. We can chat about this off-forum.
nick
Re: Public alpha release of IndigoMax
Bumpity, bump.dcm wrote:bump
Re: Public alpha release of IndigoMax
no bump for you to the bottom of the list you go....
Re: Public alpha release of IndigoMax
Hi Guys,
We're just working on a new version of the Indigo SDK. This will allow IndigoMax to work with 3ds max 2013. I have tested it and it works great here, so Jakub should have a new build with 3ds max 2013 support soon.
We're just working on a new version of the Indigo SDK. This will allow IndigoMax to work with 3ds max 2013. I have tested it and it works great here, so Jakub should have a new build with 3ds max 2013 support soon.
Re: Public alpha release of IndigoMax
any update on the when active shade will work?
Re: Public alpha release of IndigoMax
first beta for 2010-2012 is more important imo.
Not everyone is using max 2013.
Not everyone is using max 2013.
Re: Public alpha release of IndigoMax
Agree with dcm, it's more important that the plugin is functional.
Re: Public alpha release of IndigoMax
Hi guys,
We hope to have a new release of IndigoMax out today.
We hope to have a new release of IndigoMax out today.
Re: Public alpha release of IndigoMax
thanks for all max users here
Re: Public alpha release of IndigoMax
Let's hope there will be a version today, cause I really want to render some of my highpoly models with indigo 

Re: Public alpha release of IndigoMax
Hello,
I've uploaded a new version of IndigoMax, there's a support for max2013. It makes installation a bit more complicated. For max2013 use IndigoSDK vc100, otherwise use vc90.
Note: As it uses IndigoSDK 3.4.4 scene definition exported scenes would need compatible version of Indigo.
Cheers,
Jake
I've uploaded a new version of IndigoMax, there's a support for max2013. It makes installation a bit more complicated. For max2013 use IndigoSDK vc100, otherwise use vc90.
Note: As it uses IndigoSDK 3.4.4 scene definition exported scenes would need compatible version of Indigo.
Cheers,
Jake
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