Hi Suv...just let me know you that export procedurals functions isnt working properly. I tried to use 3ds Max`s noise modifier but noisie is showing on the render but looks weird and it looks like 8bit bug i posted in bug forum.
My knowledge is that indigo needs 32bit data to bump correctly and it looks that maxigo is exporting only 8 bit data and not 32bit. Did you think that you can make internal perlin noise generator as in other exporter ? This feature is very usable to generate bump !
[BUG] Export procedurals
Re: [BUG] Export procedurals
Hey dcm,
Yes, I'm planning to add ISL noise shader at some point.
Currently I'm focused on Maxigo rewrite so I'm not sure I can find time to work on old Maxigo code. It will be osbsolete very soon anyway so...
Yes, I'm planning to add ISL noise shader at some point.
Currently I'm focused on Maxigo rewrite so I'm not sure I can find time to work on old Maxigo code. It will be osbsolete very soon anyway so...
Re: [BUG] Export procedurals
Thants ISL is great suv ! And would be great if ColorCorrection plugin can work with indigo too. Sometimes we need to make simple bump map/refl/displ from diffuse map without use of Photoshop.!
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