Page 1 of 2
Blendigo 2.2.11-c
Posted: Sun Jan 03, 2010 6:18 am
by dougal2
This version can be considered Release Candidate 3 for Blendigo 2.2 stable. Please report show-stopping bugs only.
Windows
http://www.indigorenderer.com/dist/expo ... taller.exe
Linux
http://www.indigorenderer.com/dist/expo ... 1-c.tar.gz
OSX
http://www.indigorenderer.com/dist/expo ... 2.11-c.zip
Changes in this release:
* Export animation meshes to separate folders
* Fix Network Working Master with animation in win32.
* Add support for obj.restrictDisplay (don't export hidden objects).
* Fix 'XM' button to work properly (again).
* Fix annoying UI bug with color/texture controls being reset.
Re: Blendigo 2.2.11-c
Posted: Sun Jan 03, 2010 7:50 am
by dakiru
Great, thanks!

Testing
edit: I know it's far from show-stopping, but it still shows -b version in the exporter

Re: Blendigo 2.2.11-c
Posted: Sun Jan 03, 2010 9:26 am
by dougal2
dakiru wrote:Great, thanks!

Testing
edit: I know it's far from show-stopping, but it still shows -b version in the exporter

d'oh!

I'll re-upload the installers later.
Re: Blendigo 2.2.11-c
Posted: Sun Jan 03, 2010 9:34 am
by StompinTom
Looks great! Testing...
Re: Blendigo 2.2.11-c
Posted: Sun Jan 03, 2010 11:34 am
by neepneep
Many Thanks!
Works fine as you can see
http://www.youtube.com/watch?v=9jev1EszI9o (Each frame is rendered 30 secs each with regular PT so excuse the poor quality.

)
edit: and another dirty one:
http://www.youtube.com/watch?v=GftrwGfGBkQ
Re: Blendigo 2.2.11-c
Posted: Mon Jan 04, 2010 7:29 pm
by Doug Armand
Possible very very minor bug:
Can't seem to set Advantix-100CD in film type under camera tab. Can select it but exporting then seems to always revert film type in Indigo to dscs315.
Had a quick play with a few other film types and they seem ok but haven't checked them all.
apart from that seems OK.
Re: Blendigo 2.2.11-c
Posted: Mon Jan 04, 2010 8:13 pm
by Jambert
Thanks
animation rendering rocks

Re: Blendigo 2.2.11-c
Posted: Wed Jan 06, 2010 6:36 am
by StompinTom
For bump maps, the exporter says 'mm' but it still exports in meters. Also lost a decimal place there, can't type in 0.001 or anything...
Re: Blendigo 2.2.11-c
Posted: Wed Jan 06, 2010 6:38 am
by dougal2
StompinTom wrote:For bump maps, the exporter says 'mm' but it still exports in meters. Also lost a decimal place there, can't type in 0.001 or anything...
Thanks, I'll get that fixed soon.
Re: Blendigo 2.2.11-c
Posted: Wed Jan 06, 2010 8:33 am
by StompinTom
Also, the offset (c) value for Exponent textures maxes out at 1.0. This should only max out at 100 000 or whatever the maximum Exponent value is or not at all.
Re: Blendigo 2.2.11-c
Posted: Sat Jan 09, 2010 8:00 am
by dougal2
I found a whole lot of problems in the way motion blur was being processed, particularly with regards to camera rotation.
Should all be fixed now and will be available in the next release.
Re: Blendigo 2.2.11-c
Posted: Sat Jan 09, 2010 11:08 am
by Godzilla
Just noticed a bug:
When you click the mesh tab in blendigo when there is no object selected, Blendigo crashes.
Edit:
And in the next version could you add an option to enable the exporting of hidden geometry?
Re: Blendigo 2.2.11-c
Posted: Sun Jan 10, 2010 5:34 am
by StompinTom
H'ok. Third time's a charm. I'm giving up with this attachment bullshit.
I've finally uploaded the grass dupliparticle .blend file for your enjoyment. It would be sweet if it could be made to work with Indigo. More than sweet, actually...
http://www.tomsvilans.com/grass_dupliparticle.blend
F7 (Particle Buttons)
Disp value in the
Visualization panel is very important. It controls the percentage of instances you see in the viewport but it renders the full amount. This makes it possible to work with so many instances and not choke your computer. I've also set the grass object
Drawtype to
Bounding Box to speed things up when testing (Object Buttons, F7). The grass objects are on
Layer 2. For some reason they have to be rotated sideways to come out right with particles.
The
Rotation value in the
Physics panel is set to Normal so that the grass objects follow the topology of the emitting surface. This way you can make whatever form of landscape/lawn/rock field and even edit the mesh and the grass will automatically follow.
Any questions, feel free to ask! Let me know what you think! This can be applied to so much more than just grass too...
Re: Blendigo 2.2.11-c
Posted: Sun Jan 10, 2010 6:26 am
by dougal2
Thanks Tom - the scene setup makes sense - I'm just trying to find the right code now to export it.
Re: Blendigo 2.2.11-c
Posted: Sun Jan 10, 2010 7:07 am
by StompinTom
Awesome
