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Blendigo 2.2.11-b
Posted: Fri Dec 18, 2009 6:07 am
by dougal2
This version can be considered Release Candidate 2 for Blendigo 2.2 stable. Please report show-stopping bugs only.
Windows
http://www.indigorenderer.com/dist/expo ... taller.exe
Linux
http://www.indigorenderer.com/dist/expo ... 1-b.tar.gz
OSX
http://www.indigorenderer.com/dist/expo ... 2.11-b.zip
Changes in this release:
* Fix all ABC parameters and naming.
* MLT off by default.
* Fix indigo execution scene file path quoting on Mac
* Fix 'XM' button.
* Fix export of emission power.
Re: Blendigo 2.2.11-b
Posted: Fri Dec 18, 2009 6:30 am
by Jambert
thx
- working master doesn't work with animation rendering
Re: Blendigo 2.2.11-b
Posted: Fri Dec 18, 2009 8:14 am
by SzLaszlo
Super , work all layers ( sun ,atm. emit mesh ) , sys: ubuntu9.04 64bit
Re: Blendigo 2.2.11-b
Posted: Fri Dec 18, 2009 2:46 pm
by dakiru
I am not quite sure what is RGB gain for? I mean, how does it change the behavior of the light? I made some tests and it seems to change nothing, except the values in .igs. Sorry for possibly stupid question.
edit: And one more question, is Absorption Layer transmittance colour planned for Blendigo later or will be able through Material Editor only?
Re: Blendigo 2.2.11-b
Posted: Fri Dec 18, 2009 11:51 pm
by dougal2
dakiru wrote:edit: And one more question, is Absorption Layer transmittance colour planned for Blendigo later or will be able through Material Editor only?
This is on my TODO list.
Re: Blendigo 2.2.11-b
Posted: Sat Dec 19, 2009 12:05 am
by Jambert
not realy a bug, if you use shape keys, mesh geometry change frame by frame, so it need multiple mesh file for each frame
maybe you should add "separate mesh" button, was enable in old blendigo
thx
Re: Blendigo 2.2.11-b
Posted: Sat Dec 19, 2009 12:10 am
by dougal2
@Jambert
I would consider that a bug, as the mesh files are overwritten for each frame exported. Seeing as all animation frames are exported before rendering starts, then the whole animation gets rendered with meshes from the last frame exported.
What we should do is to export meshes into a numbered sub-folder so that each frame has its own meshes.
Re: Blendigo 2.2.11-b
Posted: Sat Dec 19, 2009 1:01 am
by Jambert
I don't know if it'll work with future "waiting queue" added to indigo. Maybe you should enable export one igs file/frame?
Re: Blendigo 2.2.11-b
Posted: Sat Dec 19, 2009 11:32 pm
by Doug Armand
Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.
If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that?
Only seems to affect the color section I think
Re: Blendigo 2.2.11-b
Posted: Sun Dec 20, 2009 3:20 am
by FakeShamus
one little problem with the XM button. when it is unclicked it works now and doesn't export the .igmeshes, but it also removes the references to the paths for the meshes. model elements are in tact in the scene, but without the paths to the igmesh data the scene is unusable. so it defeats the purpose of having that option.
Re: Blendigo 2.2.11-b
Posted: Sun Dec 20, 2009 3:28 am
by dougal2
Doug Armand wrote:Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.
If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that?
Only seems to affect the color section I think
Should be fixed in next release.
Re: Blendigo 2.2.11-b
Posted: Sun Dec 20, 2009 3:50 am
by Doug Armand
dougal2 wrote:Doug Armand wrote:Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.
If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that?
Only seems to affect the color section I think
Should be fixed in next release.
Great - thx
Re: Blendigo 2.2.11-b
Posted: Sun Dec 20, 2009 3:57 am
by Godzilla
2 requests-
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
Re: Blendigo 2.2.11-b
Posted: Sun Dec 20, 2009 4:08 am
by Jambert
Godzilla wrote:2 requests-
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
+1
Re: Blendigo 2.2.11-b
Posted: Sun Dec 20, 2009 4:20 am
by dougal2
Godzilla wrote:2 requests-
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
Good requests, but I need a new Technical manual in order to know how to do these.