wishlist
Posted: Fri Oct 16, 2009 7:56 pm
Hi, here some requirements for blendigo developper
1) export animation and launch it with a script as it was, today blender need to stay open, it eat ram and it's not realy good for workflow. Exemple: If you want to launch aniation rendering, you need to save before starting, if you remember that's something wrong with your scene, you need to wait for export to finish / or you close blender (if you did save). If you want to continu working on your scene, you need to open a second time blender...
2) don't know if it possible, would be nice to choose "master num threads" and "nodes num threads". It allows you to work with free threads on master, make test... and render on nodes with full power.
3) Saving blendigo presets to asign to different camera
4) would be nice to enable burn valvue in tonemapping from 10 to 100
Bug
-there is a bug with external material, can't load more than one...
thx
1) export animation and launch it with a script as it was, today blender need to stay open, it eat ram and it's not realy good for workflow. Exemple: If you want to launch aniation rendering, you need to save before starting, if you remember that's something wrong with your scene, you need to wait for export to finish / or you close blender (if you did save). If you want to continu working on your scene, you need to open a second time blender...
2) don't know if it possible, would be nice to choose "master num threads" and "nodes num threads". It allows you to work with free threads on master, make test... and render on nodes with full power.
3) Saving blendigo presets to asign to different camera
4) would be nice to enable burn valvue in tonemapping from 10 to 100
Bug
-there is a bug with external material, can't load more than one...
thx