Page 1 of 1

Using a material from the Material Database

Posted: Sat Sep 19, 2009 3:55 pm
by AtomFury
When I download a material from the database here, it gives me a .pigm file. I've tried to import it through the materials by selecting EXTERNAL and then choosing the file but it does not work. How would I actually do this?

Re: Using a material from the Material Database

Posted: Sat Sep 19, 2009 11:45 pm
by dakiru
Hi AtomFury. Try to unwrap (UV) your model. Indigo needs an UV coodrinates to use maps (textures, bumps etc.) :wink:

Re: Using a material from the Material Database

Posted: Sun Sep 20, 2009 11:25 pm
by SmartDen
AtomFury wrote:When I download a material from the database here, it gives me a .pigm file. I've tried to import it through the materials by selecting EXTERNAL and then choosing the file but it does not work. How would I actually do this?
pigm is a packed indigo material. it's a zipped file. just unzip it and you get an igm file and maybe some packed textured. the igm can be used in blendigo.

Re: Using a material from the Material Database

Posted: Mon Sep 21, 2009 3:50 am
by AtomFury
SmartDen wrote:pigm is a packed indigo material. it's a zipped file. just unzip it and you get an igm file and maybe some packed textured. the igm can be used in blendigo.
...This would explain a lot... I didn't realize it was an archived file.
dakiru wrote:Hi AtomFury. Try to unwrap (UV) your model. Indigo needs an UV coodrinates to use maps (textures, bumps etc.) :wink:
I'm a novice when it comes to texturing, something I wanted to say first, sorry :(

So I need to unwrap my mesh via the UKEY and then apply my texture using that? Or do I just need to have it unwrapped in order to use an external texture through Blender's texture system? It sounds like that's what you meant, but I'm not sure.

Re: Using a material from the Material Database

Posted: Mon Sep 21, 2009 10:23 am
by dakiru
AtomFury wrote:
SmartDen wrote:pigm is a packed indigo material. it's a zipped file. just unzip it and you get an igm file and maybe some packed textured. the igm can be used in blendigo.
...This would explain a lot... I didn't realize it was an archived file.
dakiru wrote:Hi AtomFury. Try to unwrap (UV) your model. Indigo needs an UV coodrinates to use maps (textures, bumps etc.) :wink:
I'm a novice when it comes to texturing, something I wanted to say first, sorry :(

So I need to unwrap my mesh via the UKEY and then apply my texture using that? Or do I just need to have it unwrapped in order to use an external texture through Blender's texture system? It sounds like that's what you meant, but I'm not sure.

I hope this topic may help. And also this one :)