change DOF
Posted: Wed Aug 05, 2009 9:52 pm
How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx
Thx
I'm not realy sure to understand, what do you mean by node? is it realy export with blendigo?164lndj wrote:In fact you can link it to a object
Well u can Set your "DOF object" to the camera to a "empty" for example,
After that anime the empty and play a little with the nodes to have a nice DOF animated
Happy Blendin
Kinda sounds like you're talking about the node editor inside BlenderJambert wrote:I'm not realy sure to understand, what do you mean by node? is it realy export with blendigo?164lndj wrote:In fact you can link it to a object
Well u can Set your "DOF object" to the camera to a "empty" for example,
After that anime the empty and play a little with the nodes to have a nice DOF animated
Happy Blendin
Jambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx
Thanks for this Ben, that kind of exemple could be in manualbenn wrote:64Indj - if you:
1. Select Focus distance: "Camera" in Blendigo
2. Press F9 and specify a depth-of-field object (Dof ob) in the Camera controls for blender
3. Then the camera will always focus on the object specified
4. Set the object to have a null material and you can use it to control the depth of field effect
Ben
you should just animate it - add an DOF IPO curve to the cameraJambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx
Looks easier, thanksSmartDen wrote:you should just animate it - add an DOF IPO curve to the cameraJambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx