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change DOF

Posted: Wed Aug 05, 2009 9:52 pm
by Jambert
How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx

Re: change DOF

Posted: Thu Aug 06, 2009 5:51 am
by 164lndj
In fact you can link it to a object

Well u can Set your "DOF object" to the camera to a "empty" for example,

After that anime the empty and play a little with the nodes to have a nice DOF animated

Happy Blendin :mrgreen:

Re: change DOF

Posted: Thu Aug 06, 2009 9:41 am
by Jambert
164lndj wrote:In fact you can link it to a object

Well u can Set your "DOF object" to the camera to a "empty" for example,

After that anime the empty and play a little with the nodes to have a nice DOF animated

Happy Blendin :mrgreen:
I'm not realy sure to understand, what do you mean by node? is it realy export with blendigo?

Re: change DOF

Posted: Thu Aug 06, 2009 9:52 am
by Borgleader
Jambert wrote:
164lndj wrote:In fact you can link it to a object

Well u can Set your "DOF object" to the camera to a "empty" for example,

After that anime the empty and play a little with the nodes to have a nice DOF animated

Happy Blendin :mrgreen:
I'm not realy sure to understand, what do you mean by node? is it realy export with blendigo?
Kinda sounds like you're talking about the node editor inside Blender :?

Re: change DOF

Posted: Thu Aug 06, 2009 10:48 am
by benn
64Indj - if you:

1. Select Focus distance: "Camera" in Blendigo
2. Press F9 and specify a depth-of-field object (Dof ob) in the Camera controls for blender
3. Then the camera will always focus on the object specified
4. Set the object to have a null material and you can use it to control the depth of field effect

Ben

Re: change DOF

Posted: Thu Aug 06, 2009 2:04 pm
by 164lndj
Jambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx


:lol: :lol: :lol: I dont see animation in Blendigo :P ..........., for that i mencione the nodes, the animation of the empty ......

:lol: :lol: :lol:

Benn it's right

Happy blending ... :mrgreen:

Re: change DOF

Posted: Thu Aug 06, 2009 4:56 pm
by Jambert
benn wrote:64Indj - if you:

1. Select Focus distance: "Camera" in Blendigo
2. Press F9 and specify a depth-of-field object (Dof ob) in the Camera controls for blender
3. Then the camera will always focus on the object specified
4. Set the object to have a null material and you can use it to control the depth of field effect

Ben
Thanks for this Ben, that kind of exemple could be in manual :D

Re: change DOF

Posted: Thu Aug 06, 2009 5:42 pm
by Jambert
What about light? can I change light value when the camera move?

Re: change DOF

Posted: Fri Aug 07, 2009 9:16 pm
by SmartDen
Jambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx
you should just animate it - add an DOF IPO curve to the camera

Re: change DOF

Posted: Sat Aug 08, 2009 1:17 am
by Jambert
SmartDen wrote:
Jambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx
you should just animate it - add an DOF IPO curve to the camera
Looks easier, thanks 8)

and light?