Page 1 of 1

Some questions

Posted: Mon Jul 27, 2009 5:44 am
by Jambert
Hi all

1) How to export mesh as real instance and not as separated mesh? I tried "Alt D" instead of copy but it doesn't work!?

2) How to use displace? Do I have to use blender's displace and subdivision or can I just use blendigo mesh subdivision and displace as bump?

thx :?

Re: Some questions

Posted: Tue Jul 28, 2009 8:42 pm
by Jambert
Do displace works in last 2.0.11 release? My tests give me crazy renders :(

Re: Some questions

Posted: Tue Jul 28, 2009 9:26 pm
by benn
Heya Jambert,

Smartden is on holiday at the moment, so I'll get back to you tomorrow about these, unless anyone else can help>?

Re: Some questions

Posted: Tue Jul 28, 2009 9:46 pm
by Jambert
benn wrote:Heya Jambert,

Smartden is on holiday at the moment, so I'll get back to you tomorrow about these, unless anyone else can help>?
Ok thank for reply, I've done some captures

I think there is a bug with subdivision and subdivision smoothing in blendigo. If there's no bug, that mean I don't understand the use of subdivision in blendigo :roll:

Benn: Good night

Re: Some questions

Posted: Tue Jul 28, 2009 9:58 pm
by Jambert
Ok I've tried with new map and things appears more clearly...

To make Subdivision in blendigo works, mesh must be more subdivided in blender than I did.

Re: Some questions

Posted: Wed Jul 29, 2009 12:06 am
by suvakas
Dividing the mesh in Blender kind of makes using Indigo displacement useless.
I'm not familiar with Blendigo, but try raising the "Max Num Subdivisions" parameter on Blendigo UI instead of subdividing the mesh in Blender. For a planar mesh like this you could aslo try to set the "curvature treshold" to -1 or 0. (not sure if it's allowed in Blendigo)

Re: Some questions

Posted: Wed Jul 29, 2009 12:30 am
by Jambert
suvakas wrote:For a planar mesh like this you could aslo try to set the "curvature treshold" to -1 or 0. (not sure if it's allowed in Blendigo)
Thx Suv it works!!!

Re: Some questions

Posted: Thu Sep 03, 2009 3:07 am
by madcoo
Jambert wrote:1) How to export mesh as real instance and not as separated mesh? I tried "Alt D" instead of copy but it doesn't work!?
What does it do when you do "Alt D" - does it create a new separate mesh?
If so, maybe it means that you can only use "Alt D" in Edit Mode only...
(i.e you will only create instances within a single object)

I don't really know, that's just an idea, you might want to check it out in Blenderclan's forum...

Anyway, if I remember well, creating instances without transforming them as real objects afterwards won't be recognised by Indigo as proper objects, and thus won't render.
But then again maybe I'm wrong...
:?

If other people round here can say if I'm completely misleading Jambert, please do so!!! :mrgreen:

Re: Some questions

Posted: Thu Sep 03, 2009 3:41 am
by SmartDen
madcoo wrote:
Jambert wrote:1) How to export mesh as real instance and not as separated mesh? I tried "Alt D" instead of copy but it doesn't work!?
What does it do when you do "Alt D" - does it create a new separate mesh?
If so, maybe it means that you can only use "Alt D" in Edit Mode only...
(i.e you will only create instances within a single object)

I don't really know, that's just an idea, you might want to check it out in Blenderclan's forum...

Anyway, if I remember well, creating instances without transforming them as real objects afterwards won't be recognised by Indigo as proper objects, and thus won't render.
But then again maybe I'm wrong...
:?

If other people round here can say if I'm completely misleading Jambert, please do so!!! :mrgreen:
you are wrong. Alt D creates instances and indigo recognize them well as such. i don't really understand what we are discussing about.
@Jambert: if you still have problems, you can post an exmaple here

Re: Some questions

Posted: Thu Sep 03, 2009 3:49 am
by madcoo
Ok I got it all wrong!
:lol:

Well - at least I tried, and I learnt something at the same time!

Thanks!

Some questions

Posted: Sun Oct 25, 2009 2:19 am
by crestiksa
Hi this is my first try, I will come up with more.

I have changed many things, mainly sampling strategy, spot lamps, the downlights are not longer mesh light but a shinydiffuse with emit, and I have started with this simple night scene, later Ill post some daylight.

Re: Some questions

Posted: Mon Oct 26, 2009 9:48 pm
by SmartDen
crestiksa wrote:Hi this is my first try, I will come up with more.

I have changed many things, mainly sampling strategy, spot lamps, the downlights are not longer mesh light but a shinydiffuse with emit, and I have started with this simple night scene, later Ill post some daylight.
what are you talking about?! :shock:

Re: Some questions

Posted: Mon Oct 26, 2009 10:10 pm
by dakiru
SmartDen wrote:
crestiksa wrote:Hi this is my first try, I will come up with more.

I have changed many things, mainly sampling strategy, spot lamps, the downlights are not longer mesh light but a shinydiffuse with emit, and I have started with this simple night scene, later Ill post some daylight.
what are you talking about?! :shock:
:lol:

edit: crestiksa, I think you forgot to post an image :wink: