Page 1 of 1

blendingo question

Posted: Sun Jun 28, 2009 2:50 pm
by cruncher
Alright guys, I have a question about rendering with indigo from blender. when using a pre-made material from the database is it neccesary to adjust the texture and material settings within blender and also, when using a material from the databse that includes an image I seem to consistently get the following error "Error: SceneLoaderExcep: ObjectExcep: No such uv set 'default' (In element 'model', around line 139, column 5)". hopefully someone is able to point me in the right direction. I apologize for the nooby question and i really appreciate the help guys :)

Re: blendingo question

Posted: Tue Jun 30, 2009 10:09 am
by dakiru
cruncher wrote:Alright guys, I have a question about rendering with indigo from blender. when using a pre-made material from the database is it neccesary to adjust the texture and material settings within blender and also, when using a material from the databse that includes an image I seem to consistently get the following error "Error: SceneLoaderExcep: ObjectExcep: No such uv set 'default' (In element 'model', around line 139, column 5)". hopefully someone is able to point me in the right direction. I apologize for the nooby question and i really appreciate the help guys :)
Hi Cruncher!

To use materials with maps (albedo, bump..) your need to UV your model. And the name of this UV data block in Blender has to be the same as in Indigo material. You can check the name of the external material by opening the .igm file in text editor and look there. Then change the UV name in Blender to the same. (.pigm files are .zip)

Also have a look at this super-thread . Reading it helped me a lot. :)

Re: blendingo question

Posted: Wed Jul 01, 2009 10:03 am
by cruncher
awesome, thank you for the help

Re: blendingo question

Posted: Fri Jul 03, 2009 12:10 am
by dakiru
cruncher wrote:awesome, thank you for the help
Great if it helped you :)

Re: blendingo question

Posted: Mon Jul 06, 2009 8:28 pm
by madcoo
Hi everyone!

I tried to find an answer everywhere, but couldn't...
(so don't hesitate to re-direct me in the right direction if you've seen the answer somewhere...)

I'm not quite sure about what the "A","B",and"C" values stand for in the Albedo, Bump, Glossy and Displace settings...
:(
In the Bump settings, "B" seems to stand for the depth of the bump, but I don't know about A and C...

Since I've started building my own materials (and having fun by the way!), it seems necessary for me to understand these settings...

Anyone's got an idea?

Thanks a lot!!!
:D

Re: blendingo question

Posted: Tue Jul 07, 2009 6:16 pm
by madcoo
Anyone could help please?
:)

Re: blendingo question

Posted: Tue Jul 07, 2009 6:55 pm
by OnoSendai
Have a look in the Indigo Manual.pdf in your indigo download.

Re: blendingo question

Posted: Tue Jul 07, 2009 7:54 pm
by madcoo
(silly me)
:?

Thanks, I'll do !!!
:D

Re: blendingo question

Posted: Wed Jul 08, 2009 12:39 am
by benn
Sorry madcoo they are not very well described - the blendigo manual will describe these better - but for now try the Indigo manual. :)

Re: blendingo question

Posted: Wed Jul 08, 2009 6:15 pm
by madcoo
Thanks!
:wink:

Re: blendingo question

Posted: Thu Jul 09, 2009 7:22 pm
by madcoo
Hi!

I've had a look at the previous version of the Indigo Manual (before the current 2.0.8 version - the cover page is white with a render by Bertrand Benoit): the a, b, and c values aren't very clearly described for non-maths-geeks. (sorry for the author!)
:wink:

They are mentionned in a somewhat complex calculation explanation, saying that they play a role in the R/G/B calculation, or something like that (I'm very bad at maths...)

I've downloaded the latest 2.0.8 version of the Manual - they are not mentionned...

:(