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Blendigo & .pigms

Posted: Tue Jun 23, 2009 1:46 pm
by Borgleader
I've figured out (I think) how to make .igms in Blendigo.

I click the save button and choose a location, but see the things is, how do i make a pigm? do I just change the extension to .pigm in the blender file window or do i use windows to compress it and change the extention from .zip to .pigm?

Re: Blendigo & .pigms

Posted: Tue Jun 23, 2009 2:31 pm
by OnoSendai
The best way is to use the Indigo GUI.
Select the 'Tools' menu, then select 'Pack Indigo Material'.
Indigo will then prompt you for the location of the .igm, and the location to save the packed material (.pigm) to.

Re: Blendigo & .pigms

Posted: Tue Jun 23, 2009 3:25 pm
by Borgleader
OnoSendai wrote:The best way is to use the Indigo GUI.
Select the 'Tools' menu, then select 'Pack Indigo Material'.
Indigo will then prompt you for the location of the .igm, and the location to save the packed material (.pigm) to.
Oh cool, thanks :)

Re: Blendigo & .igms/.pigms (Errors)

Posted: Tue Jun 23, 2009 11:51 pm
by Borgleader
I tried exporting my perforated metal mat and, I got an error. It's telling me it can't find the "null" material, which is normal since I never created it but...its there by default so....

Re: Blendigo & .pigms

Posted: Wed Jun 24, 2009 12:54 am
by OnoSendai
The null material is not created by default, you have to create and name it.

Re: Blendigo & .pigms

Posted: Wed Jun 24, 2009 12:58 am
by CTZn
I think Cindigo creates it by default !? Exporter stuff.