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I know Blender
Posted: Thu May 28, 2009 12:52 pm
by benn
I've been working on blendigo making it work nicer on mac os x. In doing so I would like to demonstrate my elite blender skills...
Re: I know Blender!
Posted: Thu May 28, 2009 12:54 pm
by benn
And also...
Re: I know Blender
Posted: Thu May 28, 2009 1:14 pm
by Borgleader
Fail...theres no subsurf

Re: I know Blender
Posted: Thu May 28, 2009 6:14 pm
by midnight.mangler
Ben, you really need to get yourself a licensed copy of Indigo !

Re: I know Blender
Posted: Fri May 29, 2009 12:07 am
by WytRaven
midnight.mangler wrote:Ben, you really need to get yourself a licensed copy of Indigo !

lmao

Re: I know Blender
Posted: Fri May 29, 2009 9:06 am
by benn
I'm only using it for personal renders and don't mind the resolution limit so it's okay for me.
If I ever start rendering suzanne for clients I'll definitely buy a licence.
Re: I know Blender
Posted: Fri May 29, 2009 9:10 am
by benn
The subsurf recommendation was wesome - go go modifiers. Is there any way to make the normals better around suzannes eyes?
Re: I know Blender
Posted: Sun May 31, 2009 12:29 am
by SaphireS
Depends on what you're thinking of when saying "better".

Entering Editmode, selecting all Faces and hitting Ctrl+N to recalculate all normals outside should fix all problems.
If I ever need some suzanne-renders I call you.
PS: Hi to all.

Re: I know Blender
Posted: Sun Jun 21, 2009 2:15 am
by CTZn
benn wrote:The subsurf recommendation was wesome - go go modifiers. Is there any way to make the normals better around suzannes eyes?
I'm repeating myself every there and now, but Indigo own subdivisions (=subsurf) are great

I suppose you can trig them by using a small black disp map.
Re: I know Blender
Posted: Sun Jun 21, 2009 3:06 am
by Godzilla
Suzanne is not a continuous mesh, the eyes are separated from the rest of the head.
Re: I know Blender
Posted: Tue Jun 23, 2009 1:54 am
by CTZn
I see, pardon my ignorance... but nothing prevents you to apply the same subdivision level for the eyes, is it ? I tested that and continuity is pretty well preserved between two smoothed, adjacent surfaces; maybe you want to scale the eyes up a bit to seal the volume...
[later]... For suzanne here's how I did:
- close each eye's volume
- make all edges soft (or faces will be exploded)
- add indigo subdivisions (6, with a pixel threshold of 1 for a closeup shot @640x480).
The result is artefacts free. Around 2M polys, against 4M if it was not a view dependent smoothing.
Re: I know Blender
Posted: Tue Jun 23, 2009 2:55 am
by dmn
Re: I know Blender
Posted: Tue Jun 23, 2009 3:20 am
by Godzilla
Yeah, it's much easier just to manually fix the eyes- vertice by vertice.
Re: I know Blender
Posted: Tue Jun 23, 2009 3:34 am
by CTZn
Maybe that's because Indigo evolved since then, but in my case there is no dark circling anymore, unlike in the last pic from that linked thread.
PS: to Ben below: the pigs is next page.
Re: I know Blender
Posted: Tue Jun 23, 2009 2:53 pm
by benn
ctzn could you attach the last renders .blend to this thread?
